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GeneralBugfix · Performance · Pummel · Multihit · Stats · Quality of Life · Settings · Babydash · Cooldown · Control schemes · Input · Buffer · Hitpause · General · neutral · Stability · Edge cases · Collision · Hotfix · UI
7 patcheslast touched 3mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Nov 8, 2024Apr 22, 2026Nov 8, 2024 — Hotfix Notes 11-08-2024-12174 +0 / -0 (cum 0)Apr 4, 2025 — Hotfix Patch 1.2.0.2 +0 / -0 (cum 0)Apr 7, 2025 — Hotfix Patch 1.2.0.4 Notes +0 / -0 (cum 0)Apr 17, 2025 — Hotfix Patch 1.2.1.1 Notes +0 / -0 (cum 0)May 21, 2025 — Hotfix Patchnotes 1.2.3.1 +0 / -0 (cum 0)Jan 15, 2026 — Hotfix Notes 1.5.0.2 +0 / -0 (cum 0)Apr 22, 2026 — Hotfix 1.6.1.1 Notes +0 / -0 (cum 0)
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Patch history

  1. Apr 22, 2026·Hotfix 1.6.1.1 Notes
    • 🔁Reworkloading state on moving platform

      Reverted a previous fix that loaded a state during ledge grabs on moving platforms due to performance concerns.

      Reverted: Fixed a bug with loading a state while a character was grabbing the ledge of a moving platform. This bug fix was causing major performance issues, so we're reverting it for now while we cook up a more performant fix.

    • 🐛Bug fixmultihit pummels counted in stats

      Fixes an issue where multihit pummels were inflating the stats and resolves the reported pummel soft lock.

      Bug fix: Multihit pummels (i.e. Olympia normal pummel) will no longer count each hit as a successful pummel in the stats screen. The previously reported pummel soft lock has been fixed!

  2. Jan 15, 2026·Hotfix Notes 1.5.0.2
    • NewdebugLogsdisabled by default

      Debug logs are now disabled by default to improve performance; enabling requires the -rivalslog launch option.

    • NewshaderCachebuilt on Title Screen

      Title Screen now warms assets to build shader cache, reducing stutter later.

    • NewshaderCacheQualityrestart required for new quality settings

      If graphic quality settings are changed, a restart is required to rebuild shader cache for the new settings.

    • NewstutterReductionimproved

      Overall stuttering reduction as part of ongoing performance improvements.

    • NewBabydashcooldownreapplied

      Babydash cooldown is now reapplied when attempting a babydash while on cooldown or when performing a dash dance during an active cooldown, preventing cooldown bypass.

    • NewBabydashcooldownreapplied

      Babydash cooldown is reapplied for backwards dash out of a pivot sequence, stopping players from bypassing the 7-frame cooldown without starting a dash in the opposite direction.

    • 🛠QoLInput buffer6-frame buffer used for inputs tracked through hitpause

      Inputs carried through hitpause now use the full 6-frame buffer when tracking begins.

    • 🐛Bug fixfloorhug timing

      Corrected floorhug timing so a non-timed floorhug can no longer be performed immediately after landing in non-tumble hitstun.

      Fixed a bug that would allow a non-timed floorhug if the character had just landed in non-tumble hitstun.

    • 🐛Bug fixteleport near ledge

      Edge near-ledge actions no longer cause characters to teleport to the stage edge when touching a wall.

      Fixed a bug causing characters to teleport to the edge of the stage when performing certain actions near a ledge while touching a wall.

    • 🐛Bug fixteleport inside walls

      ECB reactivation inside walls near solid objects (e.g., Kragg's pillar) no longer causes erratic teleports.

      Fixed a bug causing characters to teleport in weird directions when ECB is reactivated inside a wall near other solid objects.

    • 📝Textupdate notesHotfix notes 11-08-2024-12174

      General housekeeping fixes and UI tweaks rolled out with this hotfix.