General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🔁Reworkloading state on moving platform
Reverted a previous fix that loaded a state during ledge grabs on moving platforms due to performance concerns.
Reverted: Fixed a bug with loading a state while a character was grabbing the ledge of a moving platform. This bug fix was causing major performance issues, so we're reverting it for now while we cook up a more performant fix.
- ≈🐛Bug fixmultihit pummels counted in stats
Fixes an issue where multihit pummels were inflating the stats and resolves the reported pummel soft lock.
Bug fix: Multihit pummels (i.e. Olympia normal pummel) will no longer count each hit as a successful pummel in the stats screen. The previously reported pummel soft lock has been fixed!
- ≈✨NewdebugLogs—→disabled by default
Debug logs are now disabled by default to improve performance; enabling requires the -rivalslog launch option.
- ≈✨NewshaderCache—→built on Title Screen
Title Screen now warms assets to build shader cache, reducing stutter later.
- ≈✨NewshaderCacheQuality—→restart required for new quality settings
If graphic quality settings are changed, a restart is required to rebuild shader cache for the new settings.
- ≈✨NewstutterReduction—→improved
Overall stuttering reduction as part of ongoing performance improvements.
- ≈✨NewBabydashcooldown—→reapplied
Babydash cooldown is now reapplied when attempting a babydash while on cooldown or when performing a dash dance during an active cooldown, preventing cooldown bypass.
- ≈✨NewBabydashcooldown—→reapplied
Babydash cooldown is reapplied for backwards dash out of a pivot sequence, stopping players from bypassing the 7-frame cooldown without starting a dash in the opposite direction.
- ≈🛠QoLInput buffer—→6-frame buffer used for inputs tracked through hitpause
Inputs carried through hitpause now use the full 6-frame buffer when tracking begins.
- ≈🐛Bug fixfloorhug timing
Corrected floorhug timing so a non-timed floorhug can no longer be performed immediately after landing in non-tumble hitstun.
Fixed a bug that would allow a non-timed floorhug if the character had just landed in non-tumble hitstun.
- ≈🐛Bug fixteleport near ledge
Edge near-ledge actions no longer cause characters to teleport to the stage edge when touching a wall.
Fixed a bug causing characters to teleport to the edge of the stage when performing certain actions near a ledge while touching a wall.
- ≈🐛Bug fixteleport inside walls
ECB reactivation inside walls near solid objects (e.g., Kragg's pillar) no longer causes erratic teleports.
Fixed a bug causing characters to teleport in weird directions when ECB is reactivated inside a wall near other solid objects.
- ≈📝Textupdate notes—→Hotfix notes 11-08-2024-12174
General housekeeping fixes and UI tweaks rolled out with this hotfix.