Hotfix 1.5.0.2 patches several stability and UI improvements, with shader cache warming on title screen, debug logging changes, chair-related fixes, and dash attack parry fix.
Images © Rivals of Aether II via Steam
▲Buffs1
- Forward Special (Chair move)Forward Special:Forward Special's arm becomes projectile-intangible during the move's active frames, preventing it from being hit by grabbable projectiles during the grab.→during active frames
▼Nerfs2
- Galvan taunt:Galvan can now cancel the taunt earlier? Note: statement in patch says 'This value was much lower than intended, allowing Galvan to cancel the taunt in the middle of the action.' This indicates a fix to pause/interrupt taunt earlier, effectively nerfing Galvan's taunt cancel window.allowed→disallowed
- Bug FixesDash Attack cannot be jump-cancelled if it gets parried, preventing a mid-action cancel exploit.→cannot jump cancel if parried
◆Other changes7
- General
- Debug logs are now disabled by default to improve performance; enabling requires the -rivalslog launch option.→disabled by default
- Title Screen now warms assets to build shader cache, reducing stutter later.→built on Title Screen
- If graphic quality settings are changed, a restart is required to rebuild shader cache for the new settings.→restart required for new quality settings
- Overall stuttering reduction as part of ongoing performance improvements.→improved
- Chair
- Chair:The chair cooldown UI will now darken when the chair is present and on cooldown for clearer feedback.→darkened while present and on cooldown
- Neutral Special chair toss:You can now angle the chair toss in both vertical and horizontal directions, improving aiming precision.→tilt joystick vertically and horizontally
- Bug FixesChairs can now trade when they collide, instead of one randomly winning.→Now trades when chairs hit each other
subjects affected (5)
tap to see balance history
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Patch history
- Hotfix 1.7.0.3 Patch NotesAug 7, 2026 · 1w
Hotfix 1.7.0.3 updates several balance reversions and bug fixes across multiple characters and mechanics, restoring some earlier behaviors and fixing input/edgeguard issues.
+2−3→ - Hotfix 1.7.0.2 Patch NotesAug 6, 2026 · 1w
Hotfix 1.7.0.2 fixes a variety of bug-related issues across multiple subjects, including input behavior, wall jumps, shorthops, visuals, and interactions with Neutral Special and Gouie.
+4−2→ - →Hotfix 1.7.0.1 Patch NotesAug 5, 2026 · 1w
Hotfix 1.7.0.1 addresses several bug fixes and small gameplay quality changes, including tap jump fix, clone/input fixes, tail hurtbox adjust, Pink Gouie shop addition, and sound effect tweak for Big Up Throw.
- →Workshop Creator Notice: Engine Update and Mod CompatibilityJul 27, 2026 · 3w
Studio updates Rivals II to Unreal Engine 5.8; all mods must be updated to 5.8 modkit to remain compatible; Workshop Beta will become default 5.8 branch and older mods will be private.
- Hotfix 1.6.4.2 / 1.6.5 NotesJun 23, 2026 · 1mo
Hotfix 1.6.4.2 / 1.6.5: stage fixes for Frozen Harbor and Armada Fleet, visuals and crash fixes, plus quality tweaks and new options in offline modes.
+5→ - Workshop Beta Update 1.6.4.28040.294Jun 11, 2026 · 2mo
Workshop Beta Update 1.6.4.28040.294 introduces server-enabled matchmaking in the Workshop beta, adds documentation updates, Editor improvements, and numerous quality-of-life tweaks and fixes for Photobooth, FMOD, item templates, and Workshop tooling.
+6−1→ - →Hotfix 1.6.4.1 NotesJun 3, 2026 · 2mo
Hotfix 1.6.4.1 focuses on bug fixes for La Reina and Slade in Arcade CPU behavior, announcer timing, title prefixes/suffixes, and chair mechanics for La Reina.
- →Hotfix 1.6.2.2 NotesMay 6, 2026 · 3mo
Hotfix 1.6.2.2 addresses hitbox consistency, visual bugs, platform visibility, and a crash related to the Pirate Hook.
Recently Updated
6

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V1.4.1.2 - Update 4, Patch 1, Hotfix 2 - 17th August
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