UI, Controls, and Other Polish
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈✨Newblind character select—→Enabled
Ranked now hides all players' character choices until ready, reducing first-mobby counterpicking pressure.
UI change: Ranked now has blind character select to prevent early counterpicks.
- ≈✨Newcharacter choice display—→Shown at bottom
Stage select UI now reveals each player's pick, improving transparency during setup.
UI tweak: Stage select now shows each player's character choice along the bottom.
- ≈✨Newsound effect—→Added for matchmaking found
Auditory cue confirms successful match finding in matchmaking.
Audio: Added a sound when a match is found during matchmaking.
- ≈✨Newstore refresh—→Refreshes after purchase
Post-purchase store refresh ensures new items and currency reflect instantly.
UI/UX: Store now refreshes after a purchase to show updated currency/items immediately.
- ≈✨Newmain menu button interactivity—→Mouse-click enabled
Main menu buttons now respond to mouse clicks where previously not clickable.
UI: Added mouse-click functionality to some main menu UI buttons.
- ≈✨Newloading spinner—→Shown after purchases
Loading indicator appears after purchases to avoid accidental repeats.
UI: Added loading spinner after purchases to prevent duplicate purchases.
- ≈✨Newaccount creation—→Email confirmation prompt
New user flow prompts email confirmation to reduce account setup issues.
UI/Account: Added 'Confirm Email Address' prompt during account creation.
- ≈✨NewFFA stage selection—→Always random stage (skips stage select)
FFA plays faster with automatic stage selection for quicker matches.
Mode: FFA now auto-selects a random stage and skips stage select.
- ≈✨NewCasual Singles—→No stage bans; loser picks stage for game 2 & 3
Casual play streamlined: players choose stages with fewer bans, balancing pace.
Casual rules: remove stage bans; loser picks subsequent stages from full set of 10.
- ≈✨NewCasual Singles/Doubles/FFA quit behavior—→Quit to CSS disabled; consequences enforced
Quitting from casual modes now properly affects matchmaking state and outcomes.
Players now suffer consequences for quitting; quitting back to CSS is no longer allowed in these modes.
- ≈✨NewRanno bubble achievement—→Damage requirement adjusted
Ranno bubble achievement made easier; legacy completions acknowledged.
Achievement difficulty adjusted to be achievable; players who completed before today are noted as Ahead of the Curve.
- ≈✨NewTarget Test music—→Added
New music track available in Target Test mode.
Audio: Added Target Test music track.
- ≈✨NewReplay storage—→128 replays cap
Replay history capped to manage disk usage; manual copy suggested for extra saves.
Storage: Cap replays at 128; older replays are deleted as new are added.
- ≈✨NewStore bundles/item previews—→Include Item Type
Store visuals now display item types to reduce ambiguity.
UI: Store bundles and item previews now show Item Type.
- ≈✨NewFeatured store icons—→Removed placeholder icons
Placeholder icons removed for cleaner storefronts during load.
UI: Removed default 'default guy' icons while store loads.
- ≈✨NewMain menu navigation—→Starts on appropriate tab
Main menu returns you to the relevant tab to reduce navigation friction.
UI: Returning to main menu lands on the expected tab based on previous screen.
- ≈✨NewCurrency formatting—→Better across regions
Numbers display more consistently across regional formats for price clarity.
UI: Decimal markers adjusted to be globally clearer.