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UI, Controls, and Other Polish

GeneralUI · Quality of Life · Controls · Accessibility · Currency · Localization
1 patcheslast touched 21mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Oct 29, 2024Oct 29, 2024Oct 29, 2024 — Launch Week Madness Patch Notes (v11794) +0 / -0 (cum 0)
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Patch history

    • Newblind character selectEnabled

      Ranked now hides all players' character choices until ready, reducing first-mobby counterpicking pressure.

      UI change: Ranked now has blind character select to prevent early counterpicks.

    • Newcharacter choice displayShown at bottom

      Stage select UI now reveals each player's pick, improving transparency during setup.

      UI tweak: Stage select now shows each player's character choice along the bottom.

    • Newsound effectAdded for matchmaking found

      Auditory cue confirms successful match finding in matchmaking.

      Audio: Added a sound when a match is found during matchmaking.

    • Newstore refreshRefreshes after purchase

      Post-purchase store refresh ensures new items and currency reflect instantly.

      UI/UX: Store now refreshes after a purchase to show updated currency/items immediately.

    • Newmain menu button interactivityMouse-click enabled

      Main menu buttons now respond to mouse clicks where previously not clickable.

      UI: Added mouse-click functionality to some main menu UI buttons.

    • Newloading spinnerShown after purchases

      Loading indicator appears after purchases to avoid accidental repeats.

      UI: Added loading spinner after purchases to prevent duplicate purchases.

    • Newaccount creationEmail confirmation prompt

      New user flow prompts email confirmation to reduce account setup issues.

      UI/Account: Added 'Confirm Email Address' prompt during account creation.

    • NewFFA stage selectionAlways random stage (skips stage select)

      FFA plays faster with automatic stage selection for quicker matches.

      Mode: FFA now auto-selects a random stage and skips stage select.

    • NewCasual SinglesNo stage bans; loser picks stage for game 2 & 3

      Casual play streamlined: players choose stages with fewer bans, balancing pace.

      Casual rules: remove stage bans; loser picks subsequent stages from full set of 10.

    • NewCasual Singles/Doubles/FFA quit behaviorQuit to CSS disabled; consequences enforced

      Quitting from casual modes now properly affects matchmaking state and outcomes.

      Players now suffer consequences for quitting; quitting back to CSS is no longer allowed in these modes.

    • NewRanno bubble achievementDamage requirement adjusted

      Ranno bubble achievement made easier; legacy completions acknowledged.

      Achievement difficulty adjusted to be achievable; players who completed before today are noted as Ahead of the Curve.

    • NewTarget Test musicAdded

      New music track available in Target Test mode.

      Audio: Added Target Test music track.

    • NewReplay storage128 replays cap

      Replay history capped to manage disk usage; manual copy suggested for extra saves.

      Storage: Cap replays at 128; older replays are deleted as new are added.

    • NewStore bundles/item previewsInclude Item Type

      Store visuals now display item types to reduce ambiguity.

      UI: Store bundles and item previews now show Item Type.

    • NewFeatured store iconsRemoved placeholder icons

      Placeholder icons removed for cleaner storefronts during load.

      UI: Removed default 'default guy' icons while store loads.

    • NewMain menu navigationStarts on appropriate tab

      Main menu returns you to the relevant tab to reduce navigation friction.

      UI: Returning to main menu lands on the expected tab based on previous screen.

    • NewCurrency formattingBetter across regions

      Numbers display more consistently across regional formats for price clarity.

      UI: Decimal markers adjusted to be globally clearer.