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Bleeding

GeneralCombat · Status Effect
1 patcheslast touched 121mo ago-1

Power trajectory

Up = buffed, down = nerfed
-10Aug 4, 2016Aug 4, 2016Aug 4, 2016 — Devblog 121 +1 / -2 (cum -1)
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Patch history

  1. Aug 4, 2016·Devblog 121+1-2
    • 📊Numericbleeding rateLow20 damage/min

      Bleeding rate increased to 20 damage per minute.

      Significantly increased damage over time.

    • 📊Numericbleeding application20%

      Bleeding caused by weapons is now 20% of the applied damage.

      Based on damage dealt.

    • 🛠QoLUI displayTotal Damage

      Bleeding is now displayed as the total damage that will be applied over the duration.

      Better clarity on bleeding.