PatchDiff
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Rust
Rust
ActionAdventureIndie
Facepunch Studios · Facepunch Studios·$39.99
Aug 4, 2016 · 121mo ago

Devblog 121

AI summary1mo

A comprehensive balance update focusing on armor effectiveness, revive mechanics, weapon adjustments, and the introduction of the Double-Barrelled Shotgun and Satchel Charges.

Images © Rust via Steam

Buffs14

  • Revive MechanicsRevive:Attempting to revive a player now delays their death.Added
  • BleedingBleeding is now displayed as the total damage that will be applied over the duration.Total Damage
  • Semi Auto PistolSemi auto pistol magazine capacity increased from 8 to 10 rounds.810 rounds
  • RevolverRevolver magazine capacity increased from 6 to 8 rounds.68 rounds
  • CrossbowPlayers can once again sprint while holding the crossbow.DisabledEnabled
  • Autoturret
    • Autoturret health increased to 1000.1000 HP
    • Autoturret damage increased by 50%.+50% %
    • Autoturret protection from satchel charges and beancan grenades increased by 50%.+50% %
  • General
    • Increased headshot multiplier for throwables and arrows from 1.25 to 1.5.1.251.5 x
    • Pressing R now rotates the placement guide for deployables and building blocks.Added
    • Halved crafting time for several basic structures and bows.StandardHalved
    • Significantly reduced crafting time for explosives and gunpowder.StandardMore than halved
    • Reduced the cost of C4 by 20%.-20% %
    • Improved rendering performance for better frame rates.Improved

Nerfs7

  • Armor & ClothingFull clothing and armor balancing pass increases damage taken by 15% when fully geared.+15% %
  • Revive Mechanics
    • Revive:Players can no longer move while reviving another player.AllowedDisabled
    • Bandage/Syringe:Bandages and syringes can no longer be used to revive players.YesRemoved
  • Bleeding
    • Bleeding rate increased to 20 damage per minute.Low20 damage/min
    • Bleeding caused by weapons is now 20% of the applied damage.20% %
  • General
    • Reduced the projectile radius for various ammo types and arrows.Reduced
    • Slightly increased the cost of beancan grenades.Increased

Bug fixes1

  • Semi Auto PistolFixed a bug where the semi auto pistol dealt 39.99 damage instead of 40.00.39.9940.00

Other changes5

  • Armor & ClothingProtections from clothing and armor now add up, requiring all slots to be filled for max protection.Additive
  • Revive Mechanics
    • Revive:Reviving a player now takes 6 seconds of holding the interact key.6s s
    • Wounded State:The time a player remains wounded before dying has been increased to 40-50 seconds.40-50s s
  • Double Barrel ShotgunAdded the Double Barrel Shotgun to the game.Added
  • Satchel ChargeAdded Satchel Charges to the game.Added

subjects affected (10)

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How did this patch land?
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official notes
Rust · Aug 4, 2016

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Patch history

see all 128

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    Introduction of Premium Servers, requiring a minimum Steam inventory value of $15 to access as a measure to deter cheat users.

    +1
  2. 11 YEARS STRONGJan 2, 2025 · 18mo

    A celebratory anniversary blog post recapping 2024 achievements and teasing the upcoming 'Primitive' update for February 2025.

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  3. Excavator UpdateAug 1, 2019 · 84mo

    Introduction of the Excavator monument alongside various map adjustments, server optimizations, and numerous bug fixes.

    +51
  4. July UpdateJul 4, 2019 · 85mo

    July Update introduces horse breeds, hitching posts, streamer mode, and extensive client/server performance optimizations.

    +4
  5. Chippy ArcadeJun 21, 2019 · 86mo

    Introduces the Chippy Arcade machine for Chippy players and implements several physics, AI, and network optimizations.

    +6
  6. Giddy Up!Jun 6, 2019 · 86mo

    Introduction of horseback riding, significant engine upgrades to Unity 2019, various performance optimizations, and general balance adjustments to research and loot.

    +52
  7. The Smol UpdateMay 2, 2019 · 87mo

    A smaller update focusing on memory optimizations, map improvements, weapon tuning, and various exploit fixes.

    +10
  8. Happy EasterApr 19, 2019 · 88mo

    Introduction of a limited-time Easter egg hunt event featuring collectible eggs, tiered rewards, and specialized gear.

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