Combat
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯BehaviorThrown Weaponshacks
Added protection against a number of throw weapon hacks.
- ≈🐛Bug fixMelee Weaponsrepeat rate
Fixed rare false positives in the server-side melee weapon repeat rate verification.
- ≈🐛Bug fixline of sight
Fixed projectile line of sight protection issues when firing inside caves.
- ▲🔁Reworkhit detection—→Improved
New hit detection system implemented to make combat feel more responsive and accurate.
Added new and improved hit detection
- ▲✨Newprojectile penetration—→Added
Projectiles can now penetrate certain objects, changing how cover works in combat.
Added projectile penetration
- ▲🎯Behaviorprojectile ricochet—→Improved
Ricochet behavior has been improved for more realistic projectile bounces.
Improved projectile ricochet
- ▲✨Newaiming—→Lazy Aim
Introduced 'lazy aim' to smooth out targeting.
Added lazy aim
- ≈🔁Reworkdamage localizationDisabled→Enabled
Re-implemented localized damage; headshots deal more damage than limb shots.
Rework
- ▲📊NumericTimed Explosivesdamage—→Increased
Timed explosives now deal significantly more damage.
Balance
- ▲📊NumericArrowsprojectile speed—→Faster
Arrows now travel faster.
Balance
- ▼📊NumericArrowsbuilding damage—→Lower
Arrows now deal significantly less damage to buildings.
Balance
- ≈🎯BehaviorBulletsphysicsLinear→Drag/Ricochet
Bullets are now affected by drag and can ricochet off surfaces.
New behavior
- ≈🔁ReworkBulletsdamageStatic→Velocity-based
Bullet damage is now calculated based on the projectile's velocity.
Rework