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Rust
Rust
ActionAdventureIndie
Facepunch Studios · Facepunch Studios·$39.99
Feb 19, 2015 · 139mo ago

Devblog 48

AI summary1mo

Major infrastructure update moving to Raknet networking, introduction of animal hide clothing, metabolism system restoration, and various combat and building balance changes.

Images © Rust via Steam

Buffs6

  • GeneralFixed EAC SP2 errors and added support for Windows 10.
  • Animal Hide ClothingAdded animal hide boots, vest, pants, and poncho.Added
  • FootstepsLocal player footsteps are now quieter and played in 2D to prevent disorientation.LoudQuieter
  • MetabolismPlayers gain health if calories or thirst are above 200.200 calories/thirst
  • Combat
    • Timed Explosives:Timed explosives now deal significantly more damage.Increased
    • Arrows:Arrows now travel faster.Faster

Nerfs2

  • MetabolismRestored the metabolism system; players can now die from starvation and thirst.DisabledEnabled
  • CombatArrows:Arrows now deal significantly less damage to buildings.Lower

Bug fixes2

  • General
    • Fixed a bootstrap error that prevented the game from loading for some users via a try-catch block.
    • Fixed issues where admins were not correctly recognized as admins in certain aspects.

Other changes11

  • General
    • Patch releases moved to Thursdays to avoid weekend bug-fixing and minimize wipe-related progress loss.Monday/FridayThursday
    • Switched networking from Lidgren (C#) to Raknet (C++) to improve stability and garbage collection.LidgrenRaknet
  • Metal Tier
    • Balanced the price and health of all metal tier blocks.Balanced
    • Metal blocks now produce sparks and stone blocks produce dust when hit.WoodSparks/Dust
  • Metabolism
    • Players lose health if calories or thirst drop below 20.20 calories/thirst
    • Calories and thirst now drop by 0.5 every minute.0.5 per minute
  • Combat
    • Re-implemented localized damage; headshots deal more damage than limb shots.DisabledEnabled
    • Bullets:Bullets are now affected by drag and can ricochet off surfaces.LinearDrag/Ricochet
    • Bullets:Bullet damage is now calculated based on the projectile's velocity.StaticVelocity-based
  • Melee WeaponsMelee weapons have undergone various balance changes regarding their effectiveness against buildings.Balanced
  • Wooden Door KeyWooden door keys can now be burnt in fires or furnaces.NoYes

subjects affected (8)

tap to see balance history

How did this patch land?
🔗
official notes
Rust · Feb 19, 2015

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Patch history

see all 128

  1. PREMIUM SERVERSMar 13, 2025 · 16mo

    Introduction of Premium Servers, requiring a minimum Steam inventory value of $15 to access as a measure to deter cheat users.

    +1
  2. 11 YEARS STRONGJan 2, 2025 · 18mo

    A celebratory anniversary blog post recapping 2024 achievements and teasing the upcoming 'Primitive' update for February 2025.

    +5
  3. Excavator UpdateAug 1, 2019 · 84mo

    Introduction of the Excavator monument alongside various map adjustments, server optimizations, and numerous bug fixes.

    +51
  4. July UpdateJul 4, 2019 · 85mo

    July Update introduces horse breeds, hitching posts, streamer mode, and extensive client/server performance optimizations.

    +4
  5. Chippy ArcadeJun 21, 2019 · 86mo

    Introduces the Chippy Arcade machine for Chippy players and implements several physics, AI, and network optimizations.

    +6
  6. Giddy Up!Jun 6, 2019 · 86mo

    Introduction of horseback riding, significant engine upgrades to Unity 2019, various performance optimizations, and general balance adjustments to research and loot.

    +52
  7. The Smol UpdateMay 2, 2019 · 87mo

    A smaller update focusing on memory optimizations, map improvements, weapon tuning, and various exploit fixes.

    +10
  8. Happy EasterApr 19, 2019 · 88mo

    Introduction of a limited-time Easter egg hunt event featuring collectible eggs, tiered rewards, and specialized gear.

    +3

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