Graphics & Performance
GeneralVisuals · Optimization
1 patcheslast touched 118mo ago≈ 0
Power trajectory
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Patch history
- ≈✨Newgrass displacement—→Added
Introduced an experimental option for grass displacement to improve visual immersion.
Added new grass displacement option (experimental, disabled by default).
- ≈🎨Visualcontact shadows—→Added
Improved view model visuals with contact shadows when AO is active.
Added contact shadows to view model when ambient occlusion is enabled.
- ≈🛠QoLterrain carving
Slight performance optimization for terrain carving.
Optimized terrain carving tests slightly.
- ≈🐛Bug fixwater system
Improved performance of the water system on maps without rivers.
Fixed water system performance on riverless maps.
- ≈🔁Reworkshader lodTerrain Quality→Shader Level
Decoupled Terrain Quality from shader LOD, moving the control to the Shader Level setting.
Terrain Quality no longer affects shader lod; use Shader Level instead.