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Graphics & Performance

GeneralVisuals · Optimization
1 patcheslast touched 119mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Sep 22, 2016Sep 22, 2016Sep 22, 2016 — Devblog 128 +0 / -0 (cum 0)
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Patch history

  1. Sep 22, 2016·Devblog 128
    • Newgrass displacementAdded

      Introduced an experimental option for grass displacement to improve visual immersion.

      Added new grass displacement option (experimental, disabled by default).

    • 🎨Visualcontact shadowsAdded

      Improved view model visuals with contact shadows when AO is active.

      Added contact shadows to view model when ambient occlusion is enabled.

    • 🛠QoLterrain carving

      Slight performance optimization for terrain carving.

      Optimized terrain carving tests slightly.

    • 🐛Bug fixwater system

      Improved performance of the water system on maps without rivers.

      Fixed water system performance on riverless maps.

    • 🔁Reworkshader lodTerrain QualityShader Level

      Decoupled Terrain Quality from shader LOD, moving the control to the Shader Level setting.

      Terrain Quality no longer affects shader lod; use Shader Level instead.