PM
Procedural Map
MapWorld · Exploration · Environment
2 patcheslast touched 121mo ago▲ +2
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ▲📊Numericmonument density—→Increased
Increased the density of monuments and roads on the map.
numeric
- ▲📊Numericcave count—→Increased
Increased the overall number of caves and decreased the minimum distance between them.
numeric
- ≈🔁Reworktopology—→Tweaked
Tweaked the topology of airfield and cave monuments.
rework
- ≈🔁Reworklandmass ratio—→Tweaked
Adjusted the ratio of water to landmass on the map.
rework
- ≈🔁Reworkterrain—→Updated
Implemented a new terrain texturing algorithm and improved cliff mesh placement for more variety.
New texturing and cliff placement
- ≈✨Newvegetation—→Updated
Added new forests, clutter vegetation, and rocks to procedural and handmade maps.
New forests and clutter
- ≈🔁Reworkrivers—→Updated
Improved river generation and fixed issues where rivers were not detected as water.
Better generation