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Procedural Map

MapWorld · Exploration · Environment
2 patcheslast touched 123mo ago▲ +2

Power trajectory

Up = buffed, down = nerfed
0+2Apr 7, 2016Jun 2, 2016Apr 7, 2016 — Devblog 105 +0 / -0 (cum 0)Jun 2, 2016 — Devblog 113 +2 / -0 (cum +2)
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Patch history

  1. Jun 2, 2016·Devblog 113+2
    • 📊Numericmonument densityIncreased

      Increased the density of monuments and roads on the map.

      numeric

    • 📊Numericcave countIncreased

      Increased the overall number of caves and decreased the minimum distance between them.

      numeric

    • 🔁ReworktopologyTweaked

      Tweaked the topology of airfield and cave monuments.

      rework

    • 🔁Reworklandmass ratioTweaked

      Adjusted the ratio of water to landmass on the map.

      rework

  2. Apr 7, 2016·Devblog 105
    • 🔁ReworkterrainUpdated

      Implemented a new terrain texturing algorithm and improved cliff mesh placement for more variety.

      New texturing and cliff placement

    • NewvegetationUpdated

      Added new forests, clutter vegetation, and rocks to procedural and handmade maps.

      New forests and clutter

    • 🔁ReworkriversUpdated

      Improved river generation and fixed issues where rivers were not detected as water.

      Better generation