PatchDiff
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Rust
Rust
ActionAdventureIndie
Facepunch Studios · Facepunch Studios·$39.99
Jun 2, 2016 · 123mo ago

Devblog 113

AI summary1mo

A wiping update introducing new weapon attachments, procedural map improvements, and various performance and exploit fixes.

Images © Rust via Steam

Buffs5

  • Weapon Attachments
    • The cost to craft weapon attachments has been reduced by approximately half.100%50% %
    • Added the Muzzle Booster attachment to the game.Added
    • Added the Muzzle Brake attachment to the game.Added
  • Procedural Map
    • Increased the density of monuments and roads on the map.Increased
    • Increased the overall number of caves and decreased the minimum distance between them.Increased

Nerfs1

  • Combat & WeaponsIncreased the line-of-sight penalty for player-to-player damage, making cover more effective.Increased

Bug fixes5

  • Combat & Weapons
    • Fixed an issue where the weapon hip aim cone parameter was being ignored.IgnoredFixed
    • Fixed inaccuracies regarding projectile weapon repeat and reload delays.InaccurateFixed
  • BuildingFixed a bug that allowed boxes to be stacked partially inside walls.Inside wallsFixed
  • System & Admin
    • Fixed a no-clipping exploit and resolved admin violations when disabling no-clip at high speeds.ExploitFixed
    • Fixed an exploit that allowed unauthorized access to the F1 menu admin tools.ExploitFixed

Other changes6

  • Weapon Attachments
    • Weapon attachments are now visible when attached to the held weapon.InvisibleVisible
    • Weapon mods can now both offset and scale all weapon stats, allowing for more complex balancing.Offset/Scale
  • Procedural Map
    • Tweaked the topology of airfield and cave monuments.Tweaked
    • Adjusted the ratio of water to landmass on the map.Tweaked
  • BuildingBuildings must now maintain a minimum distance of two meters between each other.2m m
  • System & AdminThe default server restart timer has been increased from 60 seconds to 5 minutes.60s300s s

subjects affected (5)

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How did this patch land?
🔗
official notes
Rust · Jun 2, 2016

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Patch history

see all 128

  1. PREMIUM SERVERSMar 13, 2025 · 16mo

    Introduction of Premium Servers, requiring a minimum Steam inventory value of $15 to access as a measure to deter cheat users.

    +1
  2. 11 YEARS STRONGJan 2, 2025 · 18mo

    A celebratory anniversary blog post recapping 2024 achievements and teasing the upcoming 'Primitive' update for February 2025.

    +5
  3. Excavator UpdateAug 1, 2019 · 84mo

    Introduction of the Excavator monument alongside various map adjustments, server optimizations, and numerous bug fixes.

    +51
  4. July UpdateJul 4, 2019 · 85mo

    July Update introduces horse breeds, hitching posts, streamer mode, and extensive client/server performance optimizations.

    +4
  5. Chippy ArcadeJun 21, 2019 · 86mo

    Introduces the Chippy Arcade machine for Chippy players and implements several physics, AI, and network optimizations.

    +6
  6. Giddy Up!Jun 6, 2019 · 86mo

    Introduction of horseback riding, significant engine upgrades to Unity 2019, various performance optimizations, and general balance adjustments to research and loot.

    +52
  7. The Smol UpdateMay 2, 2019 · 87mo

    A smaller update focusing on memory optimizations, map improvements, weapon tuning, and various exploit fixes.

    +10
  8. Happy EasterApr 19, 2019 · 88mo

    Introduction of a limited-time Easter egg hunt event featuring collectible eggs, tiered rewards, and specialized gear.

    +3

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