PatchDiff
gamesnewsabout
VM

Vending Machine

ItemEconomy · Shop · Trading
2 patcheslast touched 114mo ago▲ +5

Power trajectory

Up = buffed, down = nerfed
0+5Feb 16, 2017Feb 23, 2017Feb 16, 2017 — Devblog 148 +2 / -0 (cum +2)Feb 23, 2017 — Devblog 149 +3 / -0 (cum +5)
Zoom into one ability:1 abilities tracked
Filter by change type:5 types in this subject

Patch history

  1. Feb 23, 2017·Devblog 149+3
    • 📊NumerichealthArmored Wall

      Vending machines now have the same health as armored walls, making them significantly harder to destroy.

      same health as armored wall

    • Newmap visibilityhiddenbroadcast

      Added a broadcast option allowing Vending Machines to be displayed on everyone's map.

      broadcast option

    • 🛠QoLUI displaystacksize

      The Vending Machine screen now displays the stack size of the item for sale.

      displays stacksize

  2. Feb 16, 2017·Devblog 148+2
    • ✂️RemovedlockingPossibleRemoved

      Vending machines can no longer be locked.

      Locking removed

    • 🎯Behaviorinventory accessAnywhereRear only

      Inventory can now only be accessed from the rear of the machine.

      Access restriction

    • 🎯BehaviordecayNo effectResets

      Purchasing an item from a vending machine now resets decay in a surrounding radius.

      Decay reset

    • 🛠QoLUIStaticCycling/Progress

      The screen now cycles available items and displays vending progress.

      UI improvement

Vending Machine balance history — Rust · PatchDiff