Performance
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixQuit behavior
Addressed an issue where the game could hang upon quitting.
Bug
- ≈🎯BehaviorFactory Animation tick
Adjusted factory animation tick reductions which were previously too aggressive.
Optimization
- ▲🛠QoLstuttering
Improved performance and reduced hitching/stuttering when around Refineries, Blenders, and Pipes.
Reduced hitching
- ▲✨Newupscaling method—→Nvidia DLSS
Added Nvidia DLSS as an upscaling method to increase performance for players struggling after the UE5 transition.
Added DLSS support
- ▲🎯Behaviorgeneral performance
Implemented various minor performance improvements across the board to enhance overall game stability.
General optimizations
- ▲🎯BehaviorLoading Time
Improved loading times for a smoother game start and transition.
Optimization
- ▲🎯BehaviorRAM Usage
Reduced the amount of RAM used during loading.
Optimization
- ▲🎯Behaviorinstance mesh component memory footprint—→Reduced
Reduced memory footprint for instance mesh components, which should improve the speed and efficiency of instance creation and updating.