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Co-op / Networking

GeneralMultiplayer · Sync · Networking
2 patcheslast touched 18mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Jan 5, 2025Jan 7, 2025Jan 5, 2025 — v0.2.1: CO-OP Patch 1 +1 / -0 (cum +1)Jan 7, 2025 — v0.2.3: CO-OP Patch 3 +0 / -0 (cum +1)
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Patch history

    • 🐛Bug fixNPC building entry

      Fixed a bug where NPCs would not enter buildings correctly for players who joined a session late.

      Fixed for joined clients

    • 🐛Bug fixsleep replication

      Fixed an issue where non-host clients would sometimes fail to replicate the 'ready to sleep' state correctly.

      Fixed 'ready to sleep' sync

  1. Jan 5, 2025·v0.2.1: CO-OP Patch 1+1
    • 🐛Bug fixProduct Price

      Fixed an issue where product prices were not syncing across clients.

      Sync fix

    • 🐛Bug fixSupplier Debt

      Fixed an issue where non-host clients could not correctly pay supplier debt.

      Client payment fix

    • 🐛Bug fixGame Join

      Fixed a bug preventing players from joining a game if they accepted an invite while already in a session.

      Invite fix

    • 🐛Bug fixMixing Station

      Fixed the mixing station not raising for non-host clients.

      Client sync fix

    • 🐛Bug fixTime of Day

      Fixed time of day replication issues for non-host clients.

      Replication fix

    • 🐛Bug fixAddress/Port

      Fixed singleplayer games occasionally using incorrect address or port settings.

      Singleplayer fix