Co-op / Networking
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixNPC building entry
Fixed a bug where NPCs would not enter buildings correctly for players who joined a session late.
Fixed for joined clients
- ≈🐛Bug fixsleep replication
Fixed an issue where non-host clients would sometimes fail to replicate the 'ready to sleep' state correctly.
Fixed 'ready to sleep' sync
- ≈🐛Bug fixProduct Price
Fixed an issue where product prices were not syncing across clients.
Sync fix
- ≈🐛Bug fixSupplier Debt
Fixed an issue where non-host clients could not correctly pay supplier debt.
Client payment fix
- ▲🐛Bug fixGame Join
Fixed a bug preventing players from joining a game if they accepted an invite while already in a session.
Invite fix
- ≈🐛Bug fixMixing Station
Fixed the mixing station not raising for non-host clients.
Client sync fix
- ≈🐛Bug fixTime of Day
Fixed time of day replication issues for non-host clients.
Replication fix
- ≈🐛Bug fixAddress/Port
Fixed singleplayer games occasionally using incorrect address or port settings.
Singleplayer fix