v0.2.1 focuses on co-op stability, bug fixes for networking/syncing, and several quality-of-life additions for the open beta.
▲Buffs6
- General
- Added a 30-minute curfew warning to help players manage their time better.→30m m
- Added an 'I'm stuck' option to the pause menu to teleport players out of geometry.→Added
- Improved the algorithm used for dealer window selection.
- Co-op / NetworkingFixed a bug preventing players from joining a game if they accepted an invite while already in a session.
- Gameplay Bugs
- Fixed players spawning outside the map if they died before renting a motel room.
- Fixed a bug where held items would randomly drop from the player.
✚Bug fixes11
- Co-op / Networking
- Fixed an issue where product prices were not syncing across clients.
- Fixed an issue where non-host clients could not correctly pay supplier debt.
- Fixed the mixing station not raising for non-host clients.
- Fixed time of day replication issues for non-host clients.
- Fixed singleplayer games occasionally using incorrect address or port settings.
- Gameplay Bugs
- Fixed customers asking for more product than the dealer actually possesses.
- Fixed NPCs pushing the player inside the motel when summoned.
- Fixed the TV breaking if it was picked up while the player was using it.
- Fixed NPCs continuing to show an unconscious face after being revived.
- Fixed the body search screen failing to close when the player was wanted by police.
- Fixed demo boundary checkpoints not lowering for vehicles.
◆Other changes7
- General
- Added Beth as a non-customer NPC to the game world.→Added
- Added 6 new character creator presets for faster customization.→6
- Added dirt and cracks to roads for increased visual fidelity.→Added
- Added wheel Level of Detail (LODs) to improve performance.→Added
- Changed the layout of the deal completion interface for better clarity.
- Increased the density of morning fog for atmospheric effect.→Increased
- Player name labels are now disabled when a player is dead.Visible→Disabled
subjects affected (3)
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Patch history
- →Patch v0.4.6f13Aug 14, 2026 · 1w
Bug fixes addressing UI visibility, input rebinding, NPC damage, payphones, NPC LOD updates, tutorial timing, physics anomalies, and dialogue errors.
- →v0.4.6f13 Open BetaAug 13, 2026 · 1w
Bug fixes across multiplayer usability, input rebinding, NPC interactions, NPC/Damage, payphones, NPC LOD, tutorials, physics, and dialogue.
- →Patch v0.4.6f12Aug 8, 2026 · 2w
Patch v0.4.6f12 focuses on bug fixes across the UI and UX, including security, packaging station UI, main menu popups, and quest UI refresh issues.
- →v0.4.6f12 Open BetaAug 6, 2026 · 2w
Bug fixes addressing multiplayer join restrictions, UI text wrapping, and popup/quest UI refresh issues.
- Patch v0.4.1f12Nov 18, 2025 · 9mo
Patch v0.4.1f12 focuses on extensive networking refactors for multiplayer stability, vehicle physics improvements, and various bug fixes across gameplay and UI.
+10−2→ - Patch v0.4.0f8Sep 27, 2025 · 11mo
Patch v0.4.0f8 introduces a new quality bonus, expands employee capacity at Hyland Manor, and implements extensive multiplayer synchronization and NPC behavior fixes.
+7−1→ - Open Beta Patch v0.4.0f3Aug 22, 2025 · 12mo
Open Beta Patch v0.4.0f3 introduces new utility items, map additions, economy adjustments, and various bug fixes for stability and gameplay flow.
+11−2→ - Open Beta Patch v0.4.0f2Aug 17, 2025 · 12mo
Introduces a new graffiti system for reducing cartel influence, adjusts weapon economy, and implements numerous multiplayer and world-state bug fixes.
+3→
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