Networking & System
GeneralMultiplayer · Performance
1 patcheslast touched 74mo ago▲ +2
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
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Patch history
- ≈🛠QoLobject prioritization—→Improved
Improved networking with better object prioritization and reduced bandwidth for interactive parts.
quality
- ▲🐛Bug fixevent lagLagging→Fixed
Fixed an issue where networking events could lag behind on clients.
bugfix
- ▲🐛Bug fixstabilityCrashing→Fixed
Fixed multiple crashes, including one when dragging parts of a destroyed creation and one during shutdown in full screen.
bugfix