Dungeon
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixwall placement
Fixed areas where walls were not properly installed in certain rooms.
bugfix
- ≈🛠QoLchest visibility
Improved rooms where chests were not displaying properly.
quality
- ≈🐛Bug fixWanderer spawn
Fixed an issue where the Wanderer was not spawning in the correct location.
bugfix
- ▲🎯BehaviorSubspace ShopAppearance Probability—→Increased
Subspace Shop now appears more frequently due to variable probability.
Variable probability applied
- ▲🔁ReworkTree Root EventMiracle PenaltiesHigh→Reduced/Removed
Penalties for the 'Miracle' event have been reduced or removed to make the event more appealing.
Penalties diminished appeal
- ≈🔁ReworkRoom Layout
Modified the layout of several rooms within the dungeon.
Layout modified
- ▲🎨VisualWoodlandsSecret Room Visibility—→Improved
Improved the visibility of cracks for secret rooms in the Woodlands area.
Visual clarity
- ≈🐛Bug fixLibraryCliff CollisionBugged→Fixed
Fixed an issue where players could fall off cliffs before entering the Library boss fight.
Bugfix
- ▲📊NumericRandom Object Spawn Rate2%→4%
Increased the spawn rate of rare objects (bats, obelisks, fountains) from 2% to 4%.
Loot/Utility increase
- ≈🐛Bug fixSaw TrapsBugged→Fixed
Fixed a critical bug where entering rooms with saw traps could cause a black screen and freeze progress.
Bugfix
- ≈🐛Bug fixVoid ShopExit LogicBugged→Fixed
Fixed an issue that prevented players from exiting the void shop under certain conditions.
Bugfix