Hotfix 1.0.21 focuses on final boss balancing, multiplayer healing scaling in Hard Mode, and several UI/bug fixes, alongside a cost reduction for Sword & Shield's Cleave.
- GeneralSave/Load Preset
Fixed a bug where the Save/Load Preset feature was not functioning correctly.
- GeneralReroll Button
Fixed an ultrawide resolution bug where hovering over the Reroll button would trigger the Auxiliary Bag icon.
- Final BossHard Mode clear flag
Fixed a bug where Hard Mode was incorrectly marked as cleared after a Game Over in Phase 2.
- Spinning Staff DemonAttack Warningvisibility
Fixed a bug where the attack warning would occasionally persist on screen.
- GeneralCredits—→Added
Players can now view the Credits from the title screen after completing the game.
- Final BossBullet Attack (Phase 1)projectile count—→Reduced
Consecutive casts of the bullet attack no longer generate excessive projectiles, making the pattern more manageable.
- Final BossFull-screen Attack (Phase 1)character controlLocked→Unlocked
Players can now maintain control of their character during the white screen effect of the full-screen attack.
- Sword & ShieldCleaveguard frames—→Immediate
Guard frames now activate at the very beginning of the Cleave animation, improving defensive capabilities during the attack.
