AI
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯BehaviorSanctions usage frequency
The AI has been tuned to use Sanctions less frequently and more balancedly compared to other diplomatic actions.
Tuned for balance
- ▲🐛Bug fixGreat People productionproduction rateBroken→Fixed
AI will now correctly produce Great People, ensuring they are properly integrated into AI-led games.
Bugfix
- ≈🎯BehaviorCombat AIpriorityattack center→pillage first
AI will now strip resources from surrounding tiles before focusing on the settlement center.
AI now prioritizes pillaging available tiles before attacking a Settlement's center
- ≈🎯BehaviorDiplomacy AIPeace Deal logicinconsistent→appropriate
Improved the logic for AI leaders when evaluating peace treaties.
AI leaders now accept and reject Peace Deals more appropriately
- ≈🎯BehaviorMilitary AIconsistencyvariable→consistent
Improved the reliability of group attack and commander order execution.
Commander Orders and Group attacks now behave more consistently
- ▲🎯BehaviorNavy AItargetinglimited→improved
AI naval units are now more effective at targeting coastal plots.
Improved AI navy ability to target plots on shore
- ▲🎯BehaviorMigrant Unitsusagelimited→improved
AI is now more likely to utilize migrant units to expand or settle available space.
Improved AI ability to use Migrant Units if space is available