PatchDiff
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AI

GeneralSystem · Diplomacy · AI · Combat
2 patcheslast touched 7mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3Feb 5, 2025Nov 12, 2025Feb 5, 2025 — Patch 1.0.1 Notes +2 / -0 (cum +2)Nov 12, 2025 — Update 1.3.0 - Patch 1 - Nov 12, 2025 +1 / -0 (cum +3)
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Filter by change type:2 types in this subject

Patch history

    • 🎯BehaviorSanctions usage frequency

      The AI has been tuned to use Sanctions less frequently and more balancedly compared to other diplomatic actions.

      Tuned for balance

    • 🐛Bug fixGreat People productionproduction rateBrokenFixed

      AI will now correctly produce Great People, ensuring they are properly integrated into AI-led games.

      Bugfix

  1. Feb 5, 2025·Patch 1.0.1 Notes+2
    • 🎯BehaviorCombat AIpriorityattack centerpillage first

      AI will now strip resources from surrounding tiles before focusing on the settlement center.

      AI now prioritizes pillaging available tiles before attacking a Settlement's center

    • 🎯BehaviorDiplomacy AIPeace Deal logicinconsistentappropriate

      Improved the logic for AI leaders when evaluating peace treaties.

      AI leaders now accept and reject Peace Deals more appropriately

    • 🎯BehaviorMilitary AIconsistencyvariableconsistent

      Improved the reliability of group attack and commander order execution.

      Commander Orders and Group attacks now behave more consistently

    • 🎯BehaviorNavy AItargetinglimitedimproved

      AI naval units are now more effective at targeting coastal plots.

      Improved AI navy ability to target plots on shore

    • 🎯BehaviorMigrant Unitsusagelimitedimproved

      AI is now more likely to utilize migrant units to expand or settle available space.

      Improved AI ability to use Migrant Units if space is available