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Sid Meier's Civilization VII
Sid Meier's Civilization VII
SimulationStrategy
Firaxis Games · 2K·-50%$49.99
Feb 5, 2025 · 17mo ago

Patch 1.0.1 Notes

AI summary1mo

Patch 1.0.1 for Civilization VII focuses on general gameplay refinements, AI behavior improvements, UI quality-of-life updates, and various technical and visual fixes.

Images © Sid Meier's Civilization VII via Steam

Buffs17

  • General
    • Units can now continue moving after crossing a bridge, improving tactical mobility.ends movementcontinues movement
    • Social Policies:Changing Social Policies during Celebrations no longer penalizes city happiness.-20
    • Ports:Expanded port placement options to include navigable rivers, increasing infrastructure flexibility.restrictedNavigable Rivers
  • AI
    • Navy AI:AI naval units are now more effective at targeting coastal plots.limitedimproved
    • Migrant Units:AI is now more likely to utilize migrant units to expand or settle available space.limitedimproved
  • UI
    • Minimap:The minimap now clearly displays which player owns which tiles.basictile ownership
    • City Details:New information in City Details clarifies the flow of food between Towns and Cities.hiddenvisible
    • Unit Control:New toggle allows players to automatically cycle through units that still have movement points.noneAdded
    • Religion:Players can now give their religions custom names.presetcustom
    • Policy Screen:Added a counter to the policy screen to show available free slots.hiddenvisible
  • Narrative SystemCivilopedia:Expanded the Civilopedia with numerous new entries to help players understand game mechanics.missingAdded
  • System & Performance
    • Enhanced visual fidelity for leaders on high-end PC hardware.standardimproved
    • Upscaling:Upscaling now auto-configures to the best setting for the user's hardware.manualautomatic
    • General stability improvements to reduce game crashes.crashesfixed
  • Audio & Visual
    • Railroads:Railroads are now visually represented on more tile types.limitedRural/Improved tiles
    • Accessibility:Introduced text-to-speech for improved accessibility.noneAdded
  • MiscellaneousPremium Items:Players can now choose whether to enable or disable premium cosmetic items.always ontoggleable

Nerfs1

  • GeneralNuclear Fallout:Nuclear fallout now completely nullifies tile yields, increasing the penalty for nuclear warfare.some0

Bug fixes1

  • Audio & VisualAudio:Restored missing audio assets across multiple game areas.missingfixed

Other changes9

  • General
    • Growth Thresholds:Fixed an issue where growth thresholds could decrease, ensuring consistent city growth scaling.variablenon-decreasing
    • Town Upgrade:Town upgrade costs are now adjusted based on game speed to maintain consistent pacing across different match lengths.fixedscaled gold
    • Diplomacy:Prevents leaders from achieving 'Helpful' status while actively engaged in war with one another.HelpfulRestricted
  • AI
    • Combat AI:AI will now strip resources from surrounding tiles before focusing on the settlement center.attack centerpillage first
    • Diplomacy AI:Improved the logic for AI leaders when evaluating peace treaties.inconsistentappropriate
    • Military AI:Improved the reliability of group attack and commander order execution.variableconsistent
  • Narrative SystemDiscovery Events:Clarified the wording of rewards for various Discovery Events.vagueclarified
  • Audio & Visual
    • Roads/Railroads:Improved the visual layout and connection of roads and railroads.inconsistentconsistent
    • Plague VFX:Changed the visual color of the plague effect for better clarity.greenyellow

subjects affected (7)

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How did this patch land?
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official notes
Sid Meier's Civilization VII · Feb 5, 2025

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Patch history

see all 13

  1. Update 1.4.1 – Hotfix 2 – July 9, 2026Jul 9, 2026 · 1w

    Hotfix 2 addresses AI aggression issues and provides a temporary crossplay workaround for Nintendo Switch players.

  2. Update 1.4.1 Hotfix - June 30, 2026 (Linux/Steam Deck)Jun 30, 2026 · 3w

    Hotfix for Linux and Steam Deck addressing controller responsiveness and several UI/rendering bugs.

  3. Update 1.3.2 - Steam macOS Hotfix - April 21, 2026Apr 21, 2026 · 3mo

    A macOS-specific hotfix focusing on stability, multiplayer desyncs, and a bug fix for the Military Aid diplomatic action.

    1
  4. Update 1.3.2 – Patch 2 – Apr 16, 2026Apr 16, 2026 · 3mo

    Update 1.3.2 focuses on stability improvements, late-game performance optimization, and the introduction of Teen Account support for 2K Accounts.

    +2
  5. Update 1.3.2 Patch 1 - Mar 3, 2026Mar 3, 2026 · 4mo

    Update 1.3.2 Patch 1 focuses on stability improvements and critical bug fixes regarding Policy swapping and Crisis notifications.

  6. Update 1.3.0 - Patch 1 - Nov 12, 2025Nov 12, 2025 · 8mo

    Update 1.3.0 focuses on AI diplomatic tuning, critical bug fixes for Great People and Age Transitions, and a specific combat strength fix for the Songhai civilization.

    +2
  7. Update 1.2.4 - Patch 1 - Aug 27, 2025Aug 27, 2025 · 10mo

    Update 1.2.4 focuses on quality-of-life improvements to game setup, introducing 'sticky' settings for Age Transitions, Game Speed, and Difficulty, alongside several stability and bug fixes.

    +1
  8. Update 1.2.1 - Patch 1 - June 2, 2025Jun 2, 2025 · 13mo

    A small stability and UI update addressing building yield displays and a critical loading screen crash.

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