UI
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixBuilding breakdown
Building breakdown now correctly shows Building Yields, improving clarity on city production.
- ≈🐛Bug fixYield breakdown
Yield breakdown now correctly displays Building icons for better visual identification.
- ▲🛠QoLWar Support UIDelayed→Instant
War support UI now updates immediately when supporting an ally's war for better clarity.
- ≈📝TextChallenges MenuPlaceholder→Corrected
Removed placeholder text strings from the Challenges menu.
- ▲🐛Bug fixResearch IconsDisappearing→Persistent
Fixed a bug where Tech and Civic icons disappeared during research queuing when Tutorials were enabled.
- ▲🐛Bug fixAdjacency ArrowsSingle-use→Persistent
Adjacency Arrows now appear correctly for every building built, rather than only the first one.
- ≈🛠QoLfont scaling
Improved font scaling in the Civilization and Tech Tree screens for better readability.
Improved scaling in Civ/Tech trees
- ≈🛠QoLplot tooltips—→Added Icons
Added Building and Wonder icons to plot tooltips, and adjusted resource icon sizes based on tile improvement status.
Added building/wonder icons to tooltips
- ≈✨Newcombat notifications—→Added
Added a notification to alert players when an enemy attacks their unit in single-player mode.
New notification for unit attacks
- ≈🛠QoLalignment
Addressed alignment issues for Simplified Chinese and improved layout in City details and War Declaration screens.
Fixed Chinese text and menu alignment
- ▲🛠QoLMinimapvisibilitybasic→tile ownership
The minimap now clearly displays which player owns which tiles.
Updated minimap to show tile ownership by player
- ▲🛠QoLCity Detailsfood trackinghidden→visible
New information in City Details clarifies the flow of food between Towns and Cities.
Added info showing where Towns send/receive food
- ▲✨NewUnit ControlAuto Unit Cyclenone→Added
New toggle allows players to automatically cycle through units that still have movement points.
Added Auto Unit Cycle option for units with remaining movement
- ▲✨NewReligionnamingpreset→custom
Players can now give their religions custom names.
Added custom Religion naming
- ▲🛠QoLPolicy Screenslot visibilityhidden→visible
Added a counter to the policy screen to show available free slots.
Policy screen now shows how many free slots are available