Patch 1.04 focuses on technical optimizations for DLSS/FSR, Steam Deck performance improvements, and a wide array of gameplay bug fixes involving collision, enemy behavior, and map glitches.
▲Buffs11
- General
- Reduced visual glitches when using the latest version of NVIDIA DLSS.
- Added a menu option to enable DLSS frame generation and integrated NVIDIA Reflex.→Added
- Added support for AMD FSR 3.1.1 and AMD Fluid Motion Frames.→3.1.1
- Improved overall performance and optimization for Steam Deck users.
- Fixed stuttering issues related to sky map generation.
- Added option to enable/disable HZB culling to fix stuttering on some AMD/Intel GPUs.→Added
- James
- Weapon Switching:Added more natural movement when switching weapons while aiming.
- Fixed multiple instances of James getting stuck in window frames or falling under the map.
- Map
- Fixed streaming issues that caused environment loading problems when staring at walls in the Grand Market.
- Fixed teleportation issues with peepholes and collision detection with Dayroom walls.
- Fixed an issue where players were forced to repeat the Disgust Path after completion.
▼Nerfs2
- Abstract DaddyAttack:Fixed behavior where the enemy was not hitting James properly during the boss fight.
- Spider MannequinAttack:Fixed issue where mannequins would get stuck when attacking James during squeeze traversal.
✚Bug fixes2
- Abstract Daddy3rd TV:Corrected audio and wall interference for the 3rd TV event.
- Spider MannequinFear Path Event:Fixed an issue where the Spider Mannequin event on the Fear Path could trigger multiple times.
◆Other changes2
- General
- Updated Intel Nanites to support upcoming driver updates.
- All graphic settings are now saved locally.
subjects affected (5)
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