Patch 1.10 introduces a Casual difficulty mode, New Game+ skip options, and various quality-of-life improvements to Hinako's stamina and combat encounters, alongside numerous bug fixes.
Images © SILENT HILL f via Steam
▲Buffs1
- HinakoStamina now replenishes slightly faster, improving overall mobility and survivability.
✚Bug fixes7
- Hinako
- dodge:Fixed a bug where Hinako could become unresponsive to player input after performing a dodge.
- Fixed a critical bug where loading an autosave created during a death sequence would result in immediate death.
- General
- Fixed a bug where Indirect Lighting and Reflections would force-enable during cutscenes regardless of menu settings.
- Fixed an issue where the cursor would move autonomously when using a controller.
- Enemies
- combat:Fixed a bug where the Sakuko-like entity would stop moving during its specific combat objective.
- chase:Fixed a bug where the Fog Monster would stop moving, halting game progress during the chase sequence.
- Fixed issues where clumps of flesh failed to spawn or enemies remained outside combat areas.
◆Other changes4
- General
- Added a Casual action difficulty for new games and NG+ to make the experience more accessible.→Casual
- Added an optional skip feature for specific sections of New Game+ after the mural puzzle, though it disables certain achievements.→Added
- Reduced the number of unskippable combat encounters and overall enemy placement across multiple sections.
- Hinako's victory lines now play slightly later for better pacing.
subjects affected (3)
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