Hotfix 4 focuses on extensive combat balancing for weapons, difficulty scaling for party sizes, and numerous bug fixes for quests, items, and UI.
- Bombbase damage—→Increased
Increased base damage for Bombs to improve overall impact.
- BombHeavy Payloaddamage increase10%→40%
Heavy Payload's damage increase has been quadrupled.
- BombCluster Bombsexplosion radius—→Increased
Slightly increased the explosion radius of cluster bombs for better area coverage.
- GeneralYoku Catfishfarm rate—→Easier
Yoku catfish are now easier to farm, reducing the grind for scales.
- GeneralPioneer Guildfishing task requirements—→Fewer
Fishing tasks now require fewer catches, reducing stamina consumption.
- +6 more
- GeneralRingssecondary statsHigh→Intended
Ring secondary stats have been reduced back to their intended values.
- Machine Gunexplosion AoE size15→10
Reduced the explosion area of effect, requiring more precise positioning.
- Machine Gunheal chance10%→2%
Sustain is heavily reduced as the heal chance has been slashed.
- StaffImpact Alphadamage100→80
Reduced the damage of Impact Alpha.
- Staffbase cooldown1.5s→1.8s s
Increased base cooldown, slowing down attack speed.
- +8 more
- GeneralDungeonsdodgeBroken→Fixed
Fixed an issue where dodge was not working correctly in dungeons.
- GeneralFrozen Bastionfortify shieldBroken→Fixed
Frozen Bastion now correctly shields nearby allies.
- Machine Guninitial target damageDouble→Normal
Fixed a bug where the machine gun mistakenly dealt double damage to initial targets.
- Machine Gunspin behaviorStop→Continue
Fixed an interaction where picking up Recoil Brace would stop the minigun from spinning.
- Swordmax cast rangeBugged→Fixed
Fixed a bug where max cast range did not increase with range bonuses.
- BombRelicsnegative trade-offsPresent→Removed
All negative trade-off stats have been removed from bomb relics, making them strictly beneficial.
- BombPrecision Chargecritical strike damage—→+50%
Precision Charge now grants a significant boost to critical strike damage.
- Generaldifficulty scaling—→Adjusted
Solo runs are now slightly tougher and 3-player runs are slightly easier for better scaling.
- GeneralNecklacestooltipsIncorrect→Correct
Necklace tooltips now correctly display secondary stats and legendary effects.
- StaffCascading PowertriggerProc on hit→Proc on enemy kill
Cascading Power now triggers on kills instead of hits, making it less reliable.
- +4 more
