Hotfix 4 focuses on extensive combat balancing for weapons, difficulty scaling for party sizes, and numerous bug fixes for quests, items, and UI.
▲Buffs19
- Bomb
- Increased base damage for Bombs to improve overall impact.→Increased
- Relics:All negative trade-off stats have been removed from bomb relics, making them strictly beneficial.Present→Removed
- Precision Charge:Precision Charge now grants a significant boost to critical strike damage.→+50% %
- Heavy Payload:Heavy Payload's damage increase has been quadrupled.10%→40% %
- Cluster Bombs:Slightly increased the explosion radius of cluster bombs for better area coverage.→Increased
- Machine GunFixed an interaction where picking up Recoil Brace would stop the minigun from spinning.Stop→Continue
- DroneImpact:Added an explosion on drone impact, significantly increasing base impact damage.5→30
- Greatsword
- Reduced cooldown, allowing for more frequent attacks.2000→1600
- Overall damage increased by 20%.→+20% %
- Chakram
- Reduced cooldown, allowing for more frequent use of abilities.10s→7s s
- Long Arc:Long Arc now provides a significant boost to critical strike damage.→+50% %
- Increased base impact damage.15→25
- Sword
- Fixed a bug where max cast range did not increase with range bonuses.Bugged→Fixed
- Duelist's Reach:Duelist's Reach now explicitly grants +25% Range and +10% Cone Breadth.→+25% / +10% %
- Sweeping Form:Sweeping Form now explicitly grants +20% Cone Breadth and +20% Range.→+20% / +20% %
- General
- Yoku Catfish:Yoku catfish are now easier to farm, reducing the grind for scales.→Easier
- Pioneer Guild:Fishing tasks now require fewer catches, reducing stamina consumption.→Fewer
- Dungeons:Fixed an issue where dodge was not working correctly in dungeons.Broken→Fixed
- Frozen Bastion:Frozen Bastion now correctly shields nearby allies.Broken→Fixed
▼Nerfs15
- Fortify
- Base value of Fortify significantly reduced, lowering overall defensive power.10→4
- The duration of Fortify has been shortened, reducing the window of protection.5s→3s s
- Machine Gun
- Reduced the explosion area of effect, requiring more precise positioning.15→10
- Sustain is heavily reduced as the heal chance has been slashed.10%→2% %
- Fixed a bug where the machine gun mistakenly dealt double damage to initial targets.Double→Normal
- Blackhole
- Reduced the base tick damage of the blackhole.5→3
- Caster spawn:Caster spawn radius reduced to match the thrown version for consistency.80→64
- Gleam Twins
- Overclock I:Reduced the fire rate bonus from the Overclock I relic.40%→20% %
- Overclock II:Reduced the cooldown reduction from the Overclock II relic.30%→20% %
- Damage multiplier has been cut in half.→-50% %
- Staff
- Impact Alpha:Reduced the damage of Impact Alpha.100→80
- Increased base cooldown, slowing down attack speed.1.5s→1.8s s
- Cascading Power:Cascading Power now triggers on kills instead of hits, making it less reliable.Proc on hit→Proc on enemy kill
- Void Rift:Void Rift now reduces Ability Power by only 10% instead of 20%.20%→10% %
- GeneralRings:Ring secondary stats have been reduced back to their intended values.High→Intended
◆Other changes4
- StaffRelics:Staff relics now use Explosive Damage instead of converting Ethereal Damage.Ethereal→Explosive
- ChakramPhantom Resonance:Phantom Resonance now grants Void Damage instead of Ethereal Damage.Ethereal→Void
- General
- Solo runs are now slightly tougher and 3-player runs are slightly easier for better scaling.→Adjusted
- Necklaces:Necklace tooltips now correctly display secondary stats and legendary effects.Incorrect→Correct
subjects affected (11)
tap to see balance history
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