
Introduction of a comprehensive economy system featuring NPC trading, contracts, in-game currency, and new functional blocks.
Images © Space Engineers via Steam
▲Buffs2
- Items & Consumables
- Introduced Medkits as a consumable for healing.→Added
- Introduced Powerkits as a consumable for energy/power needs.→Added
◆Other changes11
- Economy System
- Introduced Space Credits as the primary in-game currency for trading and contracts.→Space Credits
- Added the ability for players to trade directly with one another.→Added
- Implemented a Faction Reputation system that affects interactions with NPCs.→Added
- NPC Trading StationsAdded AI-controlled stores and contract hubs for players to interact with.→Added
- ContractsIntroduced both AI-generated and player-created contracts for gameplay objectives.→Added
- New Blocks
- Added a Store block to facilitate economic transactions.→Added
- Added a Contracts block for managing and issuing jobs.→Added
- Added Safe Zone blocks to create non-combat areas.→Added
- Items & Consumables
- Added the Datapad item for information and economy management.→Added
- Added the Zone Chip item for interaction with safe zones.→Added
- Admin ToolsUpdated admin tools for better trash cleaning and economy management.→Improved
subjects affected (6)
tap to see balance history
Patch history
- Changelog – Hotfix - 1.197.180Mar 12, 2021 · 63mo+3→
- Update 1.191 - Build Planner, Small Grid Cryo Pod and Style PackJun 6, 2019 · 85mo+2→
- Update 1.190 - Customizable LCD Screens, Replay Tool, and Decorative PackApr 8, 2019 · 87mo+4→
- →Update 1.189 - Major Overhaul of Survival, Ladders, Leaving Early AccessFeb 28, 2019 · 88mo
- →Update 1.188.1 – Minor ImprovementsNov 19, 2018 · 91mo
- →Update 1.186.5 - Beta ImprovementsMar 8, 2018 · 100mo
- →Update 1.186.4 - Beta ImprovementsMar 1, 2018 · 100mo
- Update 1.186.2 - Scripting/Modding API for Wheels, RotorsFeb 15, 2018 · 101mo+1→
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