Rendering
GeneralPerformance · Graphics · Engine · Visuals
2 patcheslast touched 116mo ago▲ +1
Power trajectory
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Patch history
- ▲🎯BehaviorFPS
Implemented initial render optimizations that may improve FPS and prepare the engine for upcoming redesigned blocks.
numeric
- ≈✨NewAmbient Occlusion—→Added
Added a new Ambient Occlusion setting to the graphics options for better visual depth.
new
- ≈🔁ReworkRenderer API—→Rewritten
Large parts of the renderer were rewritten for long-term optimization, requiring some mods to be updated.
rework
- ≈✨NewPBR Rendering—→Added
Introduced Physically Based Rendering (PBR) to improve how light and materials interact visually.
- ≈✨NewAmbient Occlusion—→Nvidia HBAO
Added Nvidia HBAO support for more realistic shadowing in crevices and corners.
- ≈✨NewDecals—→Added
Added static decals to models to increase visual detail and variety.