Enemies
GeneralAI · Combat
1 patcheslast touched 78mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:2 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ≈✨Newbehavior—→Passive/Aggressive
Introduced passive and aggressive enemy behaviors to diversify combat.
New AI types.
- ≈🎯Behaviormovement
Optimized enemy movement for better performance.
Optimization.
- ≈🎨VisualJump-Invisual effect—→Added
Added a visual effect for when enemies jump into the area.
New VFX.