Hunters
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲✨Newwarning system—→Added
Carl now provides a PiP popup and voice line warning when Hunters are nearby.
behavior
- ≈🎨Visualvisualsmeatball models→actual models
Hunters now use their correct models when crashing down to the planet.
visual
- ≈🛠QoLanimations
Polished VFX and animations for Hunters when teleporting, arriving, or incapacitated.
visual
- ≈✨Newvoice lines—→Added
Added temporary voice lines for Hunters upon spawning.
audio
- ≈🐛Bug fixwarning trigger
Fixed a bug where the Hunter Warning VO and PiP were not triggering.
bugfix
- ▲📊Numericobjective delay—→+50%
Increased Hunter delay from all objectives in Easy Difficulty by 50%.
Easier difficulty adjustment.
- ▲📊NumericPrime Directive delay90s→120s s
Increased the delay before Hunters arrive during Prime Directives.
Giving players more time.
- ▲📊Numericinitial delay300s→450s s
Increased initial Hunter delay on Jasonus V and Moon of Tangus.
Specific planet adjustments.
- ▼📊Numericmovement speed—→+8% per player
Hunters now move faster in larger groups (up to +24%) to maintain pressure.
Scaling pressure for groups.
- ▼📊Numericinitial delay—→-10% per player
Hunters arrive sooner when more players are present (up to 30% reduction in delay).
Scaling pressure for groups.