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Hunters

GeneralEnemy · Boss · Hunters · Difficulty
2 patcheslast touched 9mo ago▲ +2

Power trajectory

Up = buffed, down = nerfed
0+2Sep 9, 2025Sep 18, 2025Sep 9, 2025 — Meat Lab 7 (LAST CHANCE) - Patch Notes 2025-09-08.a +3 / -2 (cum +1)Sep 18, 2025 — LATAM Meat Lab 7.5: Patch Notes 2025-09-18 +1 / -0 (cum +2)
Zoom into one ability:1 abilities tracked
Filter by change type:5 types in this subject

Patch history

    • Newwarning systemAdded

      Carl now provides a PiP popup and voice line warning when Hunters are nearby.

      behavior

    • 🎨Visualvisualsmeatball modelsactual models

      Hunters now use their correct models when crashing down to the planet.

      visual

    • 🛠QoLanimations

      Polished VFX and animations for Hunters when teleporting, arriving, or incapacitated.

      visual

    • Newvoice linesAdded

      Added temporary voice lines for Hunters upon spawning.

      audio

    • 🐛Bug fixwarning trigger

      Fixed a bug where the Hunter Warning VO and PiP were not triggering.

      bugfix

    • 📊Numericobjective delay+50%

      Increased Hunter delay from all objectives in Easy Difficulty by 50%.

      Easier difficulty adjustment.

    • 📊NumericPrime Directive delay90s120s s

      Increased the delay before Hunters arrive during Prime Directives.

      Giving players more time.

    • 📊Numericinitial delay300s450s s

      Increased initial Hunter delay on Jasonus V and Moon of Tangus.

      Specific planet adjustments.

    • 📊Numericmovement speed+8% per player

      Hunters now move faster in larger groups (up to +24%) to maintain pressure.

      Scaling pressure for groups.

    • 📊Numericinitial delay-10% per player

      Hunters arrive sooner when more players are present (up to 30% reduction in delay).

      Scaling pressure for groups.

Hunters balance history — SWAPMEAT · PatchDiff