Hotfix 1.6.3 focuses on optimizing save data persistence and reducing disk hitching.

SWAPMEAT
Rip through hostile alien worlds, harvest mutant body parts mid-combat, and adapt faster than your enemies. Every alien you harvest gives you new body parts with unique powers, like triple-jump legs, turret-dropping torsos, grenade-launching turkey heads. Steal, swap, survive.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Hotfix 1.6.2 addresses input locking during planet transitions, missing event bonuses, and target dummy physics.
Hotfix 1.6.1 focuses on VFX corrections, projectile positioning fixes for Lil' Tangus, and stability improvements for AI and minion behavior.
- Lil' TangusBolt Burgerslanding location
Fixed a bug where bolt burgers would sometimes land at incorrect locations on Lil' Tangus in Random mode.
- AI Creaturespositioning
Fixed a corruption bug that caused AI creatures, particularly summoned minions, to teleport randomly over time.
- AI Creaturesdespawn cleanup
Fixed an issue where minions were not being cleaned up correctly upon despawning, improving game stability.
Hotfix 1.5.1 increases meat slot durability to prevent simultaneous part loss and addresses several bug fixes and achievement issues.
- GeneralLanguage
Fixed an issue occurring when changing game languages.
- GeneralGathering Nodes
Fixed gathering nodes that had fallen below the world map.
- GeneralChallenge Events
Challenge Events no longer incorrectly reward the player with XP.
- GeneralRangus Files
Fixed the locations of Rangus Files on Esfera De Carne.
- GeneralAchievements
Fixed 'After the Bad Dream' and 'Ten Floors Below Heaven' achievements; they are now granted retroactively.
- +2 more
Hotfix 1.5 focuses on bug fixes for the Codex, save game stability, and audio mixing for hunter-related effects.
- GeneralSave Compatibility
Fixed an issue where removed items from older saves caused problems if they were previously selected.
- GeneralHealth Insurance EventHunter Timer ReliefGranted→Removed
The health insurance event no longer incorrectly grants hunter timer relief.
- GeneralHost Teardown
Fixed a bug that could cause exceptions during teardown for hosts.
- CodexMark all read
The 'Mark all read' button no longer marks future unlocks as read pre-emptively.
- CodexEnemy UnlocksPlanet Spawn→Combat Interaction
Enemies are now unlocked upon dealing or taking damage, rather than all unlocking immediately upon planet spawn.
- CodexMeat Part UnlocksProximity→Pickup
Meat Part entries now unlock when picked up instead of simply being near them.
- CodexUnlock Notification
The 'Codex entries unlocked' toast in the Ship Lobby has been changed to a smaller, singular notification.
Hotfix 1.3.1 focuses on resource accessibility across difficulties, balancing over-powered units like Zorpjets, and fixing critical ability bugs.
- GeneralChallenge List
Claimable challenges now appear at the top of the list for better visibility.
- GeneralGalaxy Map
Boss planets are now visible on the galaxy map.
- GeneralPerformance Logging—→Added
Added automatic performance reporting and additional logging to track down hardware-specific issues.
- NullStarfallattack speedVariable→Constant
Starfall no longer speeds up in higher difficulties, maintaining a consistent timing for the player.
- NullstaggerImmune→Enabled
Null can now be staggered, removing previous immunity and allowing players to disrupt its attacks.
- +1 more
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+13/-4▲ +92w ago
General
GeneralSystem · Performance · BugfixesGeneral stability and clarity improvements across the game.
- ⚙️+7/-1▲ +65mo ago
Enemies
GeneralAI · Combat · ScalingReduced early game difficulty and explosive enemy damage.
- 🔫+6/-1▲ +513mo ago
SMG
WeaponAutomatic · Short Range · FastMuch better close-quarters performance and higher sustain.
- ⚙️+7/-0▲ +713mo ago
Meta-Progression
GeneralUpgrades · StatsSignificant increase in available health and ability damage through the upgrade tree.
- ⚙️+4/-2▲ +211mo ago
Hunters
GeneralEnemy · Boss · HuntersEasier for solo players on Easy/Specific planets, but more aggressive against large groups.
- 🔫+4/-1▲ +313mo ago
Rail Gun
WeaponSniper · Long Range · HeavySignificant damage boost and new AoE capabilities.
- 🔫+4/-0▲ +413mo ago
Shotgun
WeaponBurst · Short RangeMassive buff to close-range lethality.
- ⚙️+2/-1▲ +15mo ago
Zorpjet
GeneralEnemy · Combat · RangedReduced effectiveness against static structures.
- ⚙️+3/-0▲ +311mo ago
Meta Progression
GeneralEconomy · Upgrades · ProgressionHigher power ceiling and better resource conversion for late-game players.
- 🔫+2/-1▲ +113mo ago
Magnum
WeaponPistol · Handgun · PrecisionBetter close-range damage and removal of long-range penalties.
- 🗺️+3/-0▲ +33mo ago
Lava Del Rey
MapEnvironment · LevelSignificantly lower pressure and difficulty, allowing more time for exploration and XP.
- ⚙️+2/-1▲ +15mo ago
Player
GeneralProgression · SurvivalFaster leveling and easier solo play, though harder in multiplayer.
- 🔫+3/-0▲ +36mo ago
Slime Grenade Launcher
WeaponWeapon · Ranged · SlimeSignificantly more consistent and accurate aiming.
- 🗺️+0/-3▼ -39mo ago
Crystal Tower
MapEvent · RewardsSignificant reduction in rewards, making the event less lucrative.
- 🗺️+0/-3▼ -39mo ago
Tractor Beam
MapEvent · RewardsSignificant reduction in rewards.
- 🗺️+0/-3▼ -39mo ago
Summoning Circle
MapEvent · RewardsSignificant reduction in overall rewards.
- +1/-2▼ -110mo ago
Stellar Chef
EnemyEnemy · CombatSignificantly easier to kill and less effective at protecting allies.
- ⚡+0/-3▼ -311mo ago
Wasp Torso Dash
SkillMobility · OffenseSignificant reduction in burst and AoE damage to balance its high mobility.
- 🔫+3/-0▲ +313mo ago
Rifle
WeaponMid Range · PreciseCorrected range penalties and improved rank scaling.
- 🏆+3/-0▲ +313mo ago
FrankenBeans
ChampionBoss · EliteSignificantly easier fight due to lower HP and less punishing Death Ray mechanics.
- 🏆+3/-0▲ +313mo ago
Bean Minion
ChampionMinion · EnemyEasier to kill and spawn less frequently, but provide more loot.
- ⚡+0/-3▼ -315mo ago
Meatlust
SkillBuff · HunterHunters become exponentially more dangerous the longer the player stays at max threat.
- 🔫+2/-0▲ +213mo ago
Plasma Gun
WeaponEnergy · Mid Range · AoEIncreased area of effect for explosions.
- 🏆+1/-1≈ 01mo ago
Null
ChampionBoss · EnemyMore predictable attacks and now susceptible to stagger.
- ⚡+0/-2▼ -21mo ago
Turbo Boost
SkillAbility · MobilityMassive damage reduction and fix for double-hitting bug.
- ⚡+0/-2▼ -27mo ago
Mutations
SkillAbility · BuffSignificant reduction in the duration of orb-based mutation effects.
- 🗺️+2/-0▲ +29mo ago
Mutant Summoning Pipes
MapEvent · RewardsNow a more rewarding event to complete.
- ⚙️+2/-0▲ +29mo ago
UI / UX
GeneralInterface · SettingsImproved quality of life and display flexibility.
- ⚙️+2/-0▲ +29mo ago
Monday Night Midterms
GeneralEvent · Boss · DifficultySignificantly easier for solo players and long-duration fights.
- 🗺️+2/-0▲ +210mo ago
Alien Events
MapCombat · EventsAlien events are now significantly easier to manage.
- 🧰+2/-0▲ +211mo ago
Stellar Chef Torso
ItemArmor · Defense · ChefMassive buff to Bone Armor's coverage and uptime.
- 🧰+2/-0▲ +211mo ago
Trader Mike
ItemEconomy · ShopMore flexible resource management and a workaround for missing Mutant Cores.
- 🧰+2/-0▲ +213mo ago
Formula Dingus Legs
ItemLegs · MobilityFaster movement and new verticality options.
- ⚡+1/-0▲ +19mo ago
Mystic Pizza
SkillMutation · Buff · DefensiveConsistent barrier generation instead of RNG.
- 🗺️+1/-0▲ +110mo ago
Barbecunis
MapMap · Difficulty · LocationSmoother enemy movement and pathing on Barbecunis.
- 🧰+1/-0▲ +11mo ago
Legs
ItemMeat Slot · EquipmentSignificantly more durable than the previous shared pool.
- 🧰+1/-0▲ +11mo ago
Torso
ItemMeat Slot · EquipmentMuch higher durability to ensure the core body lasts longer in fights.
- 🔫+0/-1▼ -11mo ago
Zorpjets
WeaponRanged · OffenseReduced effectiveness against structures to prevent over-tuning.
- ⚙️+1/-0▲ +11mo ago
Resources
GeneralEconomy · LootSignificantly easier to obtain high-tier materials without needing Nightmare difficulty.
- ⚙️+1/-0▲ +11mo ago
Community Rewards
GeneralCosmetic · MilestoneNew cosmetic reward added for community achievement.
- 🔫+0/-1▼ -12mo ago
Bioflux
WeaponPlasma · ExplosiveSlightly reduced area-of-effect damage.
- 🦸+0/-1▼ -12mo ago
Frank
HeroLaser · CombatMore honest hitboxes; no longer hits players from behind the visual beam.
- ⚙️+0/-1▼ -13mo ago
Bean Minions
GeneralEnemy · MinionFaster clear speed against Bean minions.
- ⚙️+1/-0▲ +13mo ago
Monolithic Heads
GeneralBoss · EnemyIncreased durability to ensure the fight reaches its intended phases.
- ⚙️+1/-0▲ +14mo ago
Weapon Upgrades
GeneralProgression · CombatWeapon progression is now reliably saved during runs.
- ⚙️+1/-0▲ +14mo ago
Mutations
GeneralGameplay · AbilitiesPlayers now have access to the full suite of intended mutations.
- ⚙️+1/-0▲ +15mo ago
Buzzle
GeneralEnemy · CombatReduced burst damage from spit attacks.
- ⚙️+0/-1▼ -15mo ago
Hunter
GeneralMultiplayer · TimerLess time to prepare for the Hunter in multiplayer.
- ⚡+1/-0▲ +15mo ago
Rocket Heads
SkillAbility · CombatAbility is now reliable and hits targets as intended.
- ⚙️+1/-0▲ +15mo ago
Elite Enemies
GeneralEnemy · Loot · CombatNew high-value targets now appear in the world, providing additional rewards.
- 🔫+1/-0▲ +16mo ago
Ice Grenade Launcher
WeaponWeapon · Ranged · IceCorrected spread behavior for better reliability.
- 🧰+1/-0▲ +18mo ago
Item Container
ItemLoot · RewardsRewards are now consistently reachable.
- 🗺️+0/-1▼ -19mo ago
Health Insurance
MapEvent · PenaltyHigher risk associated with this event.
- 🗺️+0/-1▼ -19mo ago
Portal Generator
MapEvent · RewardsSlightly less rewarding.
- ⚙️+0/-1▼ -19mo ago
Squat Daddy
GeneralEnemy · MeleeSlightly less damage and better targeting logic.
- ⚙️+1/-0▲ +19mo ago
Peeperoni
GeneralEnemy · FodderLess oppressive when spawning in large groups.
- ⚙️+1/-0▲ +19mo ago
Moleman
GeneralEnemy · EventBetter visual feedback and more reliable pinning.
- ⚙️+0/-1▼ -19mo ago
Junior Senator
GeneralEnemyNow susceptible to crowd control.
- 🗺️+1/-0▲ +19mo ago
Final Event Structures
MapEvent · ObjectiveStructures are easier to destroy but attract more enemy attention.
- +0/-1▼ -110mo ago
Elite Enemies
EnemyElite · CombatReduced pressure from elite enemies in early to mid-game.
Showing top 60 of 116 — refine search or filter
Top abilities tweaked
Most-touched abilities across all patches
Recent patches
Most recent 12