Multiplayer desync fixes across clients, creature behavior corrections, and a general stabilization patch.
◆Other changes7
- Multiplayer
- Fixed a bug where Elites and Bosses HP would desync between Clients.
- Fixed a bug that could desync Threat Levels between Clients.
- Fixed Triskeles flying away.
- Tentative fix for Bosses sometimes spawning in the air on Clients for a few seconds.
- Fixed the Campaign Map sometimes being different between Clients.
- General
- Fixed mobs sometimes dying in place instead of moving.
- Crossplay compatibility is temporarily disabled on this version. Use Crossplay Beta branch to stay on the old version and enable crossplay.
subjects affected (3)
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Patch history
- Hotfix - 2026-07-31 - Version 0.10.57598Jul 31, 2026 · 2w
Hotfix focusing on performance optimizations and critical bug fixes for unit management and progression.
+2→ - Patch Notes - Version 0.9.57408Jul 28, 2026 · 3w
Version 0.9.57408 focuses on system stability, bug fixes for bosses and UI, and significant layout updates to the Swamp and Birchtrees levels.
+2→ - Patch Notes — Version 0.8.57278Jul 24, 2026 · 3w
Version 0.8.57278 focuses on balancing Wallace's equipment, improving boss and enemy behavior, and fixing numerous progression and achievement bugs.
+12→ - Patch Notes - Version 0.8.57278Jul 24, 2026 · 3w
Version 0.8.57278 focuses on balance adjustments for Wallace and Ruadh, significant bug fixes for boss encounters and achievements, and general gameplay polish including a new Common Charm.
+12→
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