SteLLA
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixFlare Guntargetingtargeting already flying items→Fixed
Flare Gun no longer targets items that are already flying.
- ≈🛠QoLPressure Heaterdamage to player
Obsidian version damage corrected to the proper player target.
- ≈📊NumericBalloon Enginecooldown6→4 s
Cooldown reduced to 4 seconds.
- ≈📊NumericBalloon Enginedamage per pulse3/6/9/12→2/4/6/8
Damage lowered across all charge levels.
- ≈🛠QoLBird Cagetrigger
Fixed issue where it would trigger off of both players' Flying items stopping Flying.
- ≈📊NumericHang Glidercooldown4/3→5/4 s
Cooldown increased to 5/4 seconds depending on variant.
- ≈📊NumericHang Gliderdamage125/250→100/200
Damage reduced for Hang Glider variants.
- ≈🛠QoLHangarShiny interaction
Shiny now grants +1s CDR to subsequent effects; general Shiny interactions adjusted.
- ≈📊NumericHangarCDR stack—→+1s s
Shiny interaction adds +1 second cooldown increase/decrease as described.
- ≈✨NewPrivate Runaboutstarts at—→Silver
Starts at Silver tier.
- ≈📊NumericPrivate Runaboutdamage—→50/100/150
Damage reduced to 50/100/150 across levels.
- ≈✨NewLightning Butterflydamage bonus—→Your Flying Weapons gain +[--/10/15/20] Damage for the fight.
Buff wording changed to grant situational weapon damage bonus while flying.
- ≈✨NewObservatorystart tier—→Starts at Silver
Observatory starts at Silver tier.
- ≈📊NumericObservatoryCharge when flying—→When you use a Flying item, Charge this 1/2/3 seconds (was 2/3) s
Flying charge delay adjusted depending on item usage.
- ≈✨NewParachuteregeneration—→When items start or stop Flying, this gains [--/10/15/20] Regen for the fight.
Parachute gains fight-wide regen when item flying state changes.
- ≈📊NumericWrecking Ballcooldown20→22 s
Cooldown increased to 22 seconds.
- ≈📊NumericWrecking Ballcharge5→4
Charge reduced to 4 (was 5).
- ≈📊NumericWrecking Balldamage30%/40%→20%/30%
Damage reduced across charge levels.
- ≈🛠QoLWrecking Balltooltip—→destroys enemy items
Tooltip updated to reflect it destroys enemy items.
- ≈📊NumericNi-Kolacharge amount—→1/2/3 seconds s
Charge amount changed to 1/2/3 seconds from 2/3/4.
- ≈🎯BehaviorHammerenchantments on sell—→No longer passes on its enchantments on sell
Hammer no longer transfers enchantments when selling.
- ≈✨NewHammerstarts at—→gold
Hammer starts at gold tier.
- ≈🎯BehaviorDrafting Tableenchantments on sell—→No longer passes on its enchantments on sell
Drafting Table no longer transfers enchantments when selling.
- ≈✨NewSky Anchorstart tier—→Starts at Silver
Sky Anchor starts at Silver tier.
- ≈📊NumericSky Anchordamage—→50/100/200
Damage adjusted to 50/100/200 across tiers.
- ≈✨NewPressure Heaterstart tier—→Starts at Silver
Pressure Heater starts at Silver tier.
- ≈📊NumericPressure HeaterAdjacent Burn items gain Burn—→[--/3/6/9] Burn for the fight.
Adjacent Burn items gain increased Burn for the fight.
- ≈✨NewWeather Machinestart tier—→Starts at Silver
Weather Machine starts at Silver tier.
- ≈📊NumericWeather MachineFlying items—→2/3/4 items start Flying.
Flying item count threshold increased to 2/3/4 items starting Flying.
- ≈📊NumericWeather MachineFreeze—→1/2/3 second(s) s
Freeze duration per item increased to 1/2/3s.
- ≈📊NumericWeather MachineSlow all items—→1/2/3 second(s) s
Slow duration applied to all items increased to 1/2/3s.
- ≈✨NewWrenchenchantments—→Now has Enchantments; No longer passes on its enchantments
Wrench gains Enchantments but no longer passes them on when upgrading.