Hot fix patch for The Bazaar addressing item behavior, tooltips, targeting, cooldowns and balance tweaks across multiple characters and items.
✚Bug fixes5
- SteLLAFlare Gun:Flare Gun no longer targets items that are already flying.targeting already flying items→Fixed
- DooleyCooling Fans:Fixes issue where Burn removal wasn't working.→Fixed
- Pygmalien
- Crystal Bonsai:Shielded Crystal Bonsai functionality corrected.→Fixed shielded Crystal Bonsai behavior
- Ledger:Ledger Shiny bug fixed.→Fixed issue with Shiny
- MakBlank Slate:Blank Slate trigger counting corrected.→Corrected issue where sometimes this item would not count as being used for triggers
◆Other changes68
- GeneralMandala now spawns on day 6 or later instead of day 4 or later to delay early access.day 4+→day 6+
- Vanessa
- Butterfly Swords:Butterfly Swords multicast values maintained as intended; ensures correct multicast behavior.2/3/4→2/3/4
- Incendiary Rounds:Fixed issue where Incendiary Rounds appeared at the wrong merchants.→Fixed
- Deadly Rowboat:Fixed tooltip issue with Deadly Rowboat.→Fixed
- SteLLA
- Pressure Heater:Obsidian version damage corrected to the proper player target.
- Balloon Engine:Cooldown reduced to 4 seconds.6→4 s
- Balloon Engine:Damage lowered across all charge levels.3/6/9/12→2/4/6/8
- Bird Cage:Fixed issue where it would trigger off of both players' Flying items stopping Flying.
- Hang Glider:Cooldown increased to 5/4 seconds depending on variant.4/3→5/4 s
- Hang Glider:Damage reduced for Hang Glider variants.125/250→100/200
- Hangar:Shiny now grants +1s CDR to subsequent effects; general Shiny interactions adjusted.
- Hangar:Shiny interaction adds +1 second cooldown increase/decrease as described.→+1s s
- Private Runabout:Starts at Silver tier.→Silver
- Private Runabout:Damage reduced to 50/100/150 across levels.→50/100/150
- Lightning Butterfly:Buff wording changed to grant situational weapon damage bonus while flying.→Your Flying Weapons gain +[--/10/15/20] Damage for the fight.
- Observatory:Observatory starts at Silver tier.→Starts at Silver
- Observatory:Flying charge delay adjusted depending on item usage.→When you use a Flying item, Charge this 1/2/3 seconds (was 2/3) s
- Parachute:Parachute gains fight-wide regen when item flying state changes.→When items start or stop Flying, this gains [--/10/15/20] Regen for the fight.
- Wrecking Ball:Cooldown increased to 22 seconds.20→22 s
- Wrecking Ball:Charge reduced to 4 (was 5).5→4
- Wrecking Ball:Damage reduced across charge levels.30%/40%→20%/30%
- Wrecking Ball:Tooltip updated to reflect it destroys enemy items.→destroys enemy items
- Ni-Kola:Charge amount changed to 1/2/3 seconds from 2/3/4.→1/2/3 seconds s
- Hammer:Hammer no longer transfers enchantments when selling.→No longer passes on its enchantments on sell
- Hammer:Hammer starts at gold tier.→gold
- Drafting Table:Drafting Table no longer transfers enchantments when selling.→No longer passes on its enchantments on sell
- Sky Anchor:Sky Anchor starts at Silver tier.→Starts at Silver
- Sky Anchor:Damage adjusted to 50/100/200 across tiers.→50/100/200
- Pressure Heater:Pressure Heater starts at Silver tier.→Starts at Silver
- Pressure Heater:Adjacent Burn items gain increased Burn for the fight.→[--/3/6/9] Burn for the fight.
- Weather Machine:Weather Machine starts at Silver tier.→Starts at Silver
- Weather Machine:Flying item count threshold increased to 2/3/4 items starting Flying.→2/3/4 items start Flying.
- Weather Machine:Freeze duration per item increased to 1/2/3s.→1/2/3 second(s) s
- Weather Machine:Slow duration applied to all items increased to 1/2/3s.→1/2/3 second(s) s
- Wrench:Wrench gains Enchantments but no longer passes them on when upgrading.→Now has Enchantments; No longer passes on its enchantments
- Dooley
- Brick Buddy:Brick Buddy scaling increased to 10/15/20/40.5/10/20/40→10/15/20/40
- Clawrence:Clawrence scaling increased to 10/15/20/40.5/10/20/40→10/15/20/40
- Charging Station:Charging Station starts at Gold-tier.→Gold-tier
- Charging Station:Charging Station charges faster at 1/2s (previously 1s/1.5s/2).→1/2 seconds (from 1/1.5.2) s
- Charging Station:Charging Station stops reducing Core cooldown.→No longer reduces Core CD
- GRN-W4SP:GRN-W4SP starts at Silver.→Silver
- GRN-W4SP:Cooldown adjusted to 7/6/5.→7/6/5 s
- Launcher Core:Launcher Core now charges other Flying items after 1 second.→Charge your other Flying items 1 second. s
- Monitor Lizard:Poison scaling revised to 3/6/9.5/10→3/6/9
- Monitor Lizard:Cooldown adjusted to 5/4/3 seconds.→5/4/3 s
- Pulse Rifle:Pulse Rifle damage reduced to 10.20→10
- Pulse Rifle:Tech tag removed from Pulse Rifle.→Removed Tech tag
- Pyrocarbon:Pyrocarbon enchantment system reworked.→Enchantment Rework
- RED-F1R3FLY:RED-F1R3FLY starts at Silver.→Silver
- SCRAP Metal:SCRAP Metal starts at gold.→gold
- SCRAP Metal:Cooldown reduction increased to 5/10%.→5/10%
- YLW-M4NT1S:YLW-M4NT1S cooldown set to 7/6/5.→7/6/5 s
- Drafting Table:Shown tooltip adjustments for triggers related to Drafting Table.
- Pygmalien
- Booby Trap:Tooltip now correctly shows upgrades for Booby Trap.→Fixed upgrades tooltip
- Closed Sign:Closed Sign starts at Diamond.→Diamond
- Ice Cream Truck:Ice Cream Truck now has a defined Property Type.→Added Property Type
- Globe:Globe enchantments reworked into Turbo/Icy/Heavy variants.→Turbo/Icy/Heavy Enchantment Rework
- Pawn Shop:Pawn Shop Shiny no longer grants health from Stash.→Shiny no longer gives health from Stash
- Riceballer:Enchantments normalized by multicast potential.→normalized based on multicast potential
- Showcase:Showcase now properly counts as used for triggers.→count as being used for triggers
- Mak
- Cellar:Cellar no longer passes enchantments when upgrading potions.→Enchanted no longer passes enchantments when upgrading a potion
- Fungal Spores:Fungal Spores enchantments reworked.→Enchantments reworked
- Invulnerability Potion:Invulnerability Potion starts at Silver-tier.→Silver-tier
- Invulnerability Potion:Ammo increased to 1/2/3.→1/2/3
- Invulnerability Potion:Cooldown reduced to 7s.→7 s
- Invulnerability Potion:Damage immunity lasts 1s for the potion; previously 2s.→You take no damage for 1 second (from 2) s
- Invulnerability Potion:One-time use removal condition for Invulnerability Potion removed.→Removed The first time you fall below half Health each fight, use this.
- Pendulum:Pendulum now charges in 1s instead of 2s.→charge 1 second (was 2) s
subjects affected (6)
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Patch history
- Hotfix 17.1Aug 6, 2026 · 1w
Hotfix 17.1 for The Bazaar focuses on fixes across multiple items and encounters, correcting mis-bugs, taggings, spawning issues, and interaction behaviors to ensure intended effects trigger properly.
+1−1→ - Hotfix 16.2Jul 17, 2026 · 1mo
Hotfix 16.2 adjusts end-game builds, tweaks multiple items and adds tech-type upgrades, with general item balancing and a skill clarification.
+8−4→ - →Hotfix 13.1Apr 2, 2026 · 4mo
Hotfix 13.1 addresses a range of small balance and QA changes across items, enchants, and a rare timing issue for Street Festival.
- December 5 HotfixDec 5, 2025 · 8mo
Hotfix addressing encounter animation timing, end-of-run softlock, and a broad set of item fixes including Biomerge Arm interaction, trigger issues, and various enchantments.
+7−5→
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