PatchDiff
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Audio

GeneralAudio · Music · Soundtrack · Dialogue · Lore
1 patcheslast touched 132mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Oct 8, 2015Oct 8, 2015Oct 8, 2015 — Patch 1.10 - Changelog Part 1/5 +0 / -0 (cum 0)
Zoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • NewmusicAdded after horse race in Ciri's Story: The Race

      Adds music after the horse race segment in Ciri's Story: The Race to enhance pacing and feel.

    • 🛠QoLambient music overrideFixed; ambient music from Kaer Muire surroundings no longer overrides other music

      Ambient music no longer interferes with other audio tracks, improving soundtrack consistency.

    • 🐛Bug fixmusic during destination sequenceFixed lack of music if autosave loaded before pirates fight in Destination: Skellige

      Ensures music plays during the Destination: Skellige sequence after autosaves, preventing silent segments.

    • Newconversations musicAdded segments to conversations with Triss and Yen before Kaer Morhen battle; Ciri in Payback; Triss in On Thin Ice

      Adds conversational segments to deepen storytelling context before key battles.

    • 🐛Bug fixignition screech loopFixed endless screech from forktail when Igni sign used then sword slashed

      Prevents continuous screeching by avoiding looping Igni-induced audio during combat.

    • 🐛Bug fixNew Game+ musical sequence loopFixed unintended loop in combat music during first musical sequence in New Game+

      Prevents awkward music looping in New Game+ during initial combat sequence.