Audio
GeneralAudio · Music · Soundtrack · Dialogue · Lore
1 patcheslast touched 132mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ≈✨Newmusic—→Added after horse race in Ciri's Story: The Race
Adds music after the horse race segment in Ciri's Story: The Race to enhance pacing and feel.
- ≈🛠QoLambient music override—→Fixed; ambient music from Kaer Muire surroundings no longer overrides other music
Ambient music no longer interferes with other audio tracks, improving soundtrack consistency.
- ≈🐛Bug fixmusic during destination sequence—→Fixed lack of music if autosave loaded before pirates fight in Destination: Skellige
Ensures music plays during the Destination: Skellige sequence after autosaves, preventing silent segments.
- ≈✨Newconversations music—→Added segments to conversations with Triss and Yen before Kaer Morhen battle; Ciri in Payback; Triss in On Thin Ice
Adds conversational segments to deepen storytelling context before key battles.
- ≈🐛Bug fixignition screech loop—→Fixed endless screech from forktail when Igni sign used then sword slashed
Prevents continuous screeching by avoiding looping Igni-induced audio during combat.
- ≈🐛Bug fixNew Game+ musical sequence loop—→Fixed unintended loop in combat music during first musical sequence in New Game+
Prevents awkward music looping in New Game+ during initial combat sequence.