PatchDiff
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Visual

GeneralGraphics · Animation · Visual FX · LOD
1 patcheslast touched 132mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Oct 8, 2015Oct 8, 2015Oct 8, 2015 — Patch 1.10 - Changelog Part 1/5 +0 / -0 (cum 0)
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Filter by change type:2 types in this subject

Patch history

    • 🐛Bug fixRoach animationFixes visual stutter in Roach (horse) animation

      Smooths Roach's movement visuals to reduce jitter.

    • 🐛Bug fixgraphics glitchesFixes assorted graphics glitches including multiple Roach instances and NPCs without hands

      Remedies various graphical anomalies to improve visual fidelity.

    • 🛠QoLlandscape/water visualsIntroduces minor map/location visuals tweaks; improved water ripples

      Subtle enhancements to environment visuals and water effects.

    • 🛠QoLLOD and pop-inImproves level of detail shifts and reduces pop-in on buildings and foliage

      Enhances stability of distant details to reduce sudden pop-ins.

    • 🐛Bug fixblood decalRestores intended blood decal on Geralt and others when hit

      Ensures blood decals appear as intended after combat hits.

    • 🐛Bug fixweather/raindrop visibilityFixes raindrops invisible if character dies during rainfall; updates to ambient rain visuals

      Prevents disappearing rain effects after player death during rain sequences.

Visual balanc… — The Witcher 3: Wild Hunt - Complete Edition