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Animals

GeneralWildlife · AI · General · World · Audio · Gameplay · Hunting · Spawning · Stealth
11 patcheslast touched 23mo ago▲ +7

Power trajectory

Up = buffed, down = nerfed
0+7Feb 23, 2017Jul 23, 2024Feb 23, 2017 — THEHUNTER: COTW - Patch 1.1 +2 / -0 (cum +2)Mar 23, 2017 — THEHUNTER: COTW - Patch 1.4 +0 / -0 (cum +2)Apr 5, 2017 — THEHUNTER: COTW - Patch 1.5 +1 / -0 (cum +3)Jun 22, 2017 — THEHUNTER: COTW - Patch 1.9.1 +0 / -0 (cum +3)Aug 31, 2017 — THEHUNTER: COTW - Patch 1.11 +2 / -0 (cum +5)Sep 7, 2017 — THEHUNTER: COTW - Patch 1.11.1 +0 / -0 (cum +5)Oct 17, 2017 — Patch Notes - 1.12 +0 / -0 (cum +5)Nov 29, 2017 — Patch 1.15 - Multiplayer Spotting is Now Live! +0 / -0 (cum +5)Mar 1, 2018 — Update 1.17 - Lantern Festival +2 / -0 (cum +7)Nov 28, 2018 — GEMSBOK RELEASE +0 / -0 (cum +7)Jul 23, 2024 — Bugfix Patch +0 / -0 (cum +7)
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Patch history

  1. Jul 23, 2024·Bugfix Patch
    • 🎯BehaviorFast Travelreaction range

      Animals now react appropriately when players fast travel nearby, with the reaction range slightly adjusted for better balance.

      Adjusted reaction range after fast travel

    • 📊Numericrespawn timeincreased

      Tigers now have a longer respawn timer after being killed.

      Tigers take longer to respawn

    • 🎨Visualfur appearancefrizzyintended

      Fixed an issue where the fur on fuzzy animals, such as the Tahr, appeared frizzier than intended.

      Fixed fur visuals on fuzzy animals

  2. Nov 28, 2018·GEMSBOK RELEASE
    • 🔁Reworkanimations

      Overhauled animal animations, specifically improving transitions for all animals.

      Animation overhaul

    • Newhit woundsAdded

      Hit wounds are now visible on animals, providing better feedback on shot placement.

      New visual/gameplay detail

    • 🐛Bug fixlook-at animation

      Fixed an issue where animals' 'look at' animations would snap unnaturally.

      Animation fix

    • 🐛Bug fixhit reaction

      Fixed an issue where canines would play their hit reaction animation twice.

      Canine animation fix

    • 🎯Behaviorteleportation

      Improved pathfinding and teleportation to reduce 'zipping' behavior of animals.

      behavior

    • 🎯Behaviorspawning

      Animals should no longer spawn directly in front of players.

      behavior

    • 🐛Bug fixcliff collision

      Improved checks for animals getting stuck in cliffs, preventing them from disappearing from the game world.

      Animal AI

  3. Oct 17, 2017·Patch Notes - 1.12
    • NewspeciesLynx, Brown Bear, Reindeer, Musk Deer

      Added Lynx, Brown Bear, Reindeer, and Musk Deer to the game's ecosystem.

      New fauna

    • 🔊Audiofootstep soundsMaterial-based

      Updated animal footstep sounds to vary based on the material they are walking on for better immersion.

      Audio improvement

    • 🐛Bug fixbehavior

      Fixed an issue where animals would run in circles or fail to react to players, ensuring more logical fleeing paths.

      behavior

    • 🐛Bug fixreaction

      Resolved network de-sync in multiplayer that caused animals to stop reacting to players after someone left the game.

      behavior

    • 🎯Behaviorfleeing behaviorcircleslinear

      Improved fleeing behavior to reduce animals running in circles.

      AI Improvement

    • 🎨VisualBearsanimationsUpdated

      Updated hit reaction and injured animations specifically for bears.

      Bear Animations

    • 🐛Bug fixpathingstuckfixed

      Animals no longer get stuck when being lured to an outpost.

      Outpost Pathing

    • 🐛Bug fixvision

      Fixed an issue where animals still perceived the player as being on an ATV after dismounting, which incorrectly affected their vision.

    • 🎯Behaviorspawning

      Improved animal group repopulation to ensure animal groups spawn more correctly.

    • 🎯Behaviorpath finding

      Improved animal pathfinding reduces freezing and erratic movement, though it may reset some discovered need zones.

      Improved animal path finding maps to decrease the risk of animals freezing or not moving.

    • 🐛Bug fixSpot 5 Animalscompetition count

      Fixed a bug where spotted animals were not correctly counting toward the 'Spot 5 Animals' competition.

      Spotted animals now count correctly in the competition.

    • 🎯BehaviorAI statefrozen

      Implemented first iteration of fixes to prevent animals from becoming stuck or frozen.

      AI fix iteration

    • NewWarning CallscooldownAdded s

      Added a cool-down timer to animal warning calls to prevent excessive spamming.

      behavior

    • 🔁ReworkWarning CallsprobabilityDifficulty-based

      Animal warning call probability is now scaled by the animal's difficulty level.

      behavior

    • 🎯Behaviorspawn points

      Improved animal spawn points to prevent animals from getting stuck in tight positions.

      behavior

    • 🐛Bug fixscoreNegativePositive

      Fixed a bug where female foxes were awarding negative scores.

      bugfix

Animals balance history — theHunter: Call of the Wild™ · PatchDiff