PatchDiff
gamesnewsabout

Guerrilla mode

ModeGuerrilla mode · Co-op · PvE · Multiplayer
1 patcheslast touched 88mo ago▲ +8

Power trajectory

Up = buffed, down = nerfed
0+8Apr 30, 2019Apr 30, 2019Apr 30, 2019 — Operation Oracle - Patch Notes +10 / -2 (cum +8)
Zoom into one ability:1 abilities tracked
Filter by change type:5 types in this subject

Patch history

    • 🎯BehaviormatchmakingImproved matchmaking process

      Guerrilla mode matchmaking is more reliable, reducing wait times and ensuring sessions form with full or expected squads.

      Matchmaking now better handles session creation when a friend joins during search, reducing delays before four players are present.

    • 🎯Behaviorsession startNow starts with full squad in public matchmaking

      Public Guerrilla sessions no longer start without a full squad, improving early-game balance.

      Prevents starting a session when a full squad is not present.

    • 🎯Behaviorlobby movementMoved to lobby after accepting invitation

      Improves flow into Guerrilla games when accepting invitations.

      Ensures players are correctly placed into the lobby after inviting friends.

    • 🎯BehaviorCosmetic RewardsCosmetic rewards awarded even if leaving before Victory Score

      Players can earn cosmetics even if they disconnect or leave Guerrilla mode before the victory screen.

      Prevents loss of cosmetic rewards when exiting early.

    • 🎯BehaviorAI teammate customizationRetention of AI customization across sessions

      Stabilizes AI teammate appearance across Guerrilla mode sessions.

      AI teammates keep their customization between sessions.

    • 🎯Behaviormission unequipMission cannot be unequipped

      Fixes an issue where players could unequip a Guerrilla mission inadvertently.

      Prevents accidentally removing a mission.

    • 🐛Bug fixGame Lost Score screenAudio issue fixed when screen shown

      Resolves confusing or missing audio cues during Game Lost Score display.

      Addresses audio issues on the Game Lost Score screen.

    • 🎯BehaviorNPC despawnVehicles with dead NPCs despawn at end of wave

      Prevents clutter from dead NPC vehicles persisting after wave completion.

      Removes leftover vehicles after a wave.

    • 🎯BehaviorNPC despawn timingLast NPC despawn delay removed

      Removes delay on final NPC despawn to tighten pacing.

      Ensures last enemy despawns promptly after kill.

    • 🎯Behaviorco-op replicationImproved replication in co-op

      Co-op synchronization more reliable during Guerrilla mode.

      Stability improvements for co-op sessions.

    • 🐛Bug fixGame Over timerTimer display fixed

      Fixes a bug where the Game Over state could occur without the timer visible.

      Prevents Game Over trigger without timer display.

    • 🎯Behaviordifficulty changeSkills bonuses not canceled by difficulty switch

      Prevents loss of skill bonuses when toggling difficulty mid-session.

      Stability for skill bonuses when changing difficulty during Guerrilla mode.

    • 🐛Bug fixshopkeeper subtitlesSubtitles not cut off by ending screen

      Ensures shopkeeper dialogue and subtitles play cleanly through end screens.

      Fixes clipping of shopkeeper audio and subtitles at end screens.

    • 🎯Behavioralert levelAlert levels cannot downgrade to Undetected/Suspicious under certain conditions

      Prevents unintended downgrades of enemy alert status during Guerrilla sessions.

      Stabilizes enemy alert state transitions in Guerrilla mode.

    • 🐛Bug fixweapon/attachment labelsAll bought weapons/attachments no longer show as 'New' in main game afterward

      Removes erroneous 'New' tag on items after transferring from Guerrilla mode.

      Cleans up item state after Guerrilla purchases.

    • 🐛Bug fixsurvivor cosmetics unlockUnlock issues for Survivor pants/shirt in Ghost Mode fixed after Guerrilla win

      Fixes cosmetics being locked or missing after Guerrilla victories.

      Ensures cosmetic unlocks are granted correctly after Guerrilla success.

    • 📊NumericM110 bullet dropBullet drop strength reduced

      Tones down M110's bullet drop to improve long-range accuracy.

      M110 bullet drop tuning to be less severe.

    • NewSilent Spade / Snafu trophyUnlock requirement removed

      Eases trophy progression by removing prerequisite mission completion for Mission Master.

      Removed requirement to complete Silent Spade and Snafu missions to unlock Mission Master trophy.

    • 🛠QoLAsian localization spacingContinue Campaign spacing fixed

      Improves readability of the UI for Asian localizations.

      Fixes localization spacing for Continue Campaign text on Asian languages.