Missions/Narration
MissionMissions · Narration · Quests · Bugfixes
1 patcheslast touched 112mo ago▲ +5
Power trajectory
Up = buffed, down = nerfedZoom into one ability:6 abilities tracked
Filter by change type:1 types in this subject
Patch history
- ▲✨NewNidia's Cashrebels follow—→Rebels now follow the player
Rebels will follow the player more reliably during Nidia's Cash, improving mission flow.
- ▲✨NewNidia's Cashlaptop interaction after death—→Can interact with laptop again after being killed while using it
Laptop interaction no longer ends abruptly if the player is killed during use.
- ▲✨NewMadre Cocarebels enter cars—→Rebels will enter their cars when prompted by external stimuli
Rebels respond to stimuli by entering cars, improving mission pacing.
- ≈✨NewGeneral Baromeeting point progression—→Killing the general before meeting point now progresses to game over if applicable
Fixes progression logic when general is killed prematurely.
- ▲✨NewThe Bank HeistGPS path accuracy—→Correct path displayed on GPS
GPS now shows the correct path in The Bank Heist.
- ▲✨NewThe Moleprogression with external stimuli—→Mission progression no longer blocked when Mole is affected by external stimuli
Mole mission no longer stalls if external factors affect Mole.
- ≈✨NewThe MoleRejected mission prompt—→Removed erroneous 'Mission Failed' prompt when Rebellion Rising convoy triggers while another main mission active
Prevents spurious mission failed prompts during concurrent events.
- ≈✨NewVarious triggersmission completion—→Fixed various triggers preventing or disrupting mission completion
General mission reliability improvements to prevent unexpected failures.