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Tom Clancy's Ghost Recon® Wildlands
Tom Clancy's Ghost Recon® Wildlands
ActionAdventure
Ubisoft Paris, Ubisoft Annecy, Ubisoft Bucharest, Ubisoft Montpellier, Ubisoft Milan, Reflections, Ubisoft Belgrade · Ubisoft·$49.99
May 17, 2017 · 112mo ago

Title Update 4: Patch Notes

AI summary1w

Title Update 4 focuses on quality of life improvements for co-op/solo play, HUD/UI enhancements, mission flow tweaks, and a broad set of bug fixes across gameplay, UI, co-op, and stability, plus groundwork for Fallen Ghosts DLC and Season 2 live challenges.

Images © Tom Clancy's Ghost Recon® Wildlands via Steam

Buffs14

  • HUD AND UI ImprovementsSync Shot:Sync Shot remains available to AI teammates even if the Sync Shot markers are turned off.Deactivating Sync Shot markers no longer prevents AI teammates from using Sync Shot
  • Co-op
    • Co-op death alerts:Co-op players can now alert squadmates when downed, improving team awareness and coordination.Teammates alerted when you die
    • Respawn/deploy:Downed players redeploy at the mission starting point rather than a random world location, making recon and extraction more predictable.Downed players redeploy at mission starting point
    • Resource crates:When a player collects resource crates, all teammates in that zone gain access to them, improving shared loot efficiency.Resource crates granted to every teammate in collecting player’s zone
    • Stealth mission window:In stealth missions, players have a short window to kill alerted enemies to prevent mission failure.Brief window to take down alerted enemies to avoid mission failure s
  • Missions/Narration
    • Nidia's Cash:Rebels will follow the player more reliably during Nidia's Cash, improving mission flow.Rebels now follow the player
    • Nidia's Cash:Laptop interaction no longer ends abruptly if the player is killed during use.Can interact with laptop again after being killed while using it
    • Madre Coca:Rebels respond to stimuli by entering cars, improving mission pacing.Rebels will enter their cars when prompted by external stimuli
    • The Bank Heist:GPS now shows the correct path in The Bank Heist.Correct path displayed on GPS
    • The Mole:Mole mission no longer stalls if external factors affect Mole.Mission progression no longer blocked when Mole is affected by external stimuli
  • Gameplay
    • Gunsmith / Attachments:Applying a suppressor no longer consumes a full magazine in gunsmith, preserving ammo.Full magazine no longer consumed when attaching suppressor in gunsmith
    • Handgun access:Double-tap now quickly equips handgun regardless of holster state.Handgun can be equipped by double-tapping even when all weapons are holstered
    • AI sync shot:Sync Shot remains functional for AI teammates even if HUD markers are turned off.AI teammates can perform sync shot when markers are deactivated
    • Resource crates:All teammates in the player's zone receive crates upon collection.Resource crates granted to every teammate in the player's zone

Bug fixes1

  • World / StabilityCrashes / connectivity:General stability improvements across gameplay modes and networks.Fixed various crashes and connectivity issues

Other changes11

  • HUD AND UI Improvements
    • Contextual Actions:HUD options reorganized by splitting Contextual Actions from Input Reminders to give players more granular control over prompts and actions.Contextual Actions split
    • Markers:Markers HUD is expanded into six distinct marker categories for finer control.Six marker types: Objective, communication, enemy/rebels, Item & location, sync shot, alert markers
    • Detection clouds:New option to turn enemy detection clouds on the minimap on or off.Detection clouds toggle on minimap
    • General UI settings:HUD customization expanded to provide more granular control over prompts, markers, and detection visuals.New HUD options including split Input Reminders/Contextual Actions and expanded Markers with Detection Clouds
  • Missions/Narration
    • General Baro:Fixes progression logic when general is killed prematurely.Killing the general before meeting point now progresses to game over if applicable
    • The Mole:Prevents spurious mission failed prompts during concurrent events.Removed erroneous 'Mission Failed' prompt when Rebellion Rising convoy triggers while another main mission active
    • Various triggers:General mission reliability improvements to prevent unexpected failures.Fixed various triggers preventing or disrupting mission completion
  • Gameplay
    • Resources / collection:Prevents double-tagging of resources during collection.Resources cannot be tagged twice when killed while collecting
    • Aim consistency:Smoothing aim behavior when engaging from behind cover.Improved aim consistency when shooting behind cover
  • Seasonal / DLC Roadmap
    • Season 2 / Live Season Challenges:Prepares players for Season 2 content with new goals and rewards.Season 2 Live Season Challenges introduced with new focus, challenges, rewards
    • Fallen Ghosts DLC:Patch signals upcoming DLC and related intel.Paves the way for Fallen Ghosts DLC

subjects affected (6)

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Tom Clancy's Ghost Recon® Wildlands · May 17, 2017

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Patch history

see all 12

  1. Operation Oracle - Patch NotesApr 30, 2019 · 88mo

    Operation Oracle introduces two new missions and a broad set of fixes across Guerrilla mode, PvP, and general game systems, with improvements to matchmaking, stability, and various platform-specific polish.

    +114
  2. Inventory Menu Crash Fix with RTX cardsApr 1, 2019 · 89mo

    Driver hotfix addresses inventory menus crash in Ghost Recon Wildlands.

  3. Special Operation 4 Patch NotesFeb 26, 2019 · 90mo

    Special Operation 4 introduces Guerrilla PvE mode, a new Ghost War class (Sapper), two new maps, game mode refinements, store updates, daily challenges, and a host of bug fixes and quality-of-life improvements across PvE, PvP, and UI.

  4. Welcome to Special Operation 4Feb 19, 2019 · 91mo

    Special Operation 4 introduces new PvE mode, a new Ghost War class and two new maps, Time of Day setting for solo modes, crate updates (voice lines and emotes moving to Prestige crates), updated Prestige crate drop rates, a Custom Match Browser, a shift to Daily Challenges with increased Prestige rewards, and new PvP events.

  5. Year 2: Special Operation 3 Patch NotesDec 10, 2018 · 93mo

    Special Operation 3 brings Ghost War classes Vanguard and Sharpshooter, two new maps Lithium Mine and Outskirts, PvP Events, Prestige economy revamp, plus numerous PvE/PvP fixes and new customization items, plus free Silent Spade mission rewards and Photo Mode enhancements.

    +132
  6. Welcome to Special Operation 3Dec 3, 2018 · 93mo

    Special Operation 3 adds PvE mission, two Ghost War classes and maps, Year 2 pass perks, Photo Mode, Prestige economy updates, and 90+ new customization items.

  7. Update 3: Extended Ops PatchnotesJan 24, 2018 · 104mo

    Extended Ops adds Extraction mode to Ghost War, colorblind options, Fallen Ghost in campaign, Battle Crates, and numerous balance and UI improvements across modes.

    5
  8. Ghost War Update 2: Jungle Storm and Title Update 11 Patch NotesDec 20, 2017 · 105mo

    Ghost War Update 2 introduces Ranked mode, new Pathfinder and Predator classes, new maps, customization presets, stats page, and a reworked quit penalty, along with numerous balance and QoL adjustments across modes and maps.

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