
Title Update 4 focuses on quality of life improvements for co-op/solo play, HUD/UI enhancements, mission flow tweaks, and a broad set of bug fixes across gameplay, UI, co-op, and stability, plus groundwork for Fallen Ghosts DLC and Season 2 live challenges.
Images © Tom Clancy's Ghost Recon® Wildlands via Steam
▲Buffs14
- HUD AND UI ImprovementsSync Shot:Sync Shot remains available to AI teammates even if the Sync Shot markers are turned off.→Deactivating Sync Shot markers no longer prevents AI teammates from using Sync Shot
- Co-op
- Co-op death alerts:Co-op players can now alert squadmates when downed, improving team awareness and coordination.→Teammates alerted when you die
- Respawn/deploy:Downed players redeploy at the mission starting point rather than a random world location, making recon and extraction more predictable.→Downed players redeploy at mission starting point
- Resource crates:When a player collects resource crates, all teammates in that zone gain access to them, improving shared loot efficiency.→Resource crates granted to every teammate in collecting player’s zone
- Stealth mission window:In stealth missions, players have a short window to kill alerted enemies to prevent mission failure.→Brief window to take down alerted enemies to avoid mission failure s
- Missions/Narration
- Nidia's Cash:Rebels will follow the player more reliably during Nidia's Cash, improving mission flow.→Rebels now follow the player
- Nidia's Cash:Laptop interaction no longer ends abruptly if the player is killed during use.→Can interact with laptop again after being killed while using it
- Madre Coca:Rebels respond to stimuli by entering cars, improving mission pacing.→Rebels will enter their cars when prompted by external stimuli
- The Bank Heist:GPS now shows the correct path in The Bank Heist.→Correct path displayed on GPS
- The Mole:Mole mission no longer stalls if external factors affect Mole.→Mission progression no longer blocked when Mole is affected by external stimuli
- Gameplay
- Gunsmith / Attachments:Applying a suppressor no longer consumes a full magazine in gunsmith, preserving ammo.→Full magazine no longer consumed when attaching suppressor in gunsmith
- Handgun access:Double-tap now quickly equips handgun regardless of holster state.→Handgun can be equipped by double-tapping even when all weapons are holstered
- AI sync shot:Sync Shot remains functional for AI teammates even if HUD markers are turned off.→AI teammates can perform sync shot when markers are deactivated
- Resource crates:All teammates in the player's zone receive crates upon collection.→Resource crates granted to every teammate in the player's zone
✚Bug fixes1
- World / StabilityCrashes / connectivity:General stability improvements across gameplay modes and networks.→Fixed various crashes and connectivity issues
◆Other changes11
- HUD AND UI Improvements
- Contextual Actions:HUD options reorganized by splitting Contextual Actions from Input Reminders to give players more granular control over prompts and actions.→Contextual Actions split
- Markers:Markers HUD is expanded into six distinct marker categories for finer control.→Six marker types: Objective, communication, enemy/rebels, Item & location, sync shot, alert markers
- Detection clouds:New option to turn enemy detection clouds on the minimap on or off.→Detection clouds toggle on minimap
- General UI settings:HUD customization expanded to provide more granular control over prompts, markers, and detection visuals.→New HUD options including split Input Reminders/Contextual Actions and expanded Markers with Detection Clouds
- Missions/Narration
- General Baro:Fixes progression logic when general is killed prematurely.→Killing the general before meeting point now progresses to game over if applicable
- The Mole:Prevents spurious mission failed prompts during concurrent events.→Removed erroneous 'Mission Failed' prompt when Rebellion Rising convoy triggers while another main mission active
- Various triggers:General mission reliability improvements to prevent unexpected failures.→Fixed various triggers preventing or disrupting mission completion
- Gameplay
- Resources / collection:Prevents double-tagging of resources during collection.→Resources cannot be tagged twice when killed while collecting
- Aim consistency:Smoothing aim behavior when engaging from behind cover.→Improved aim consistency when shooting behind cover
- Seasonal / DLC Roadmap
- Season 2 / Live Season Challenges:Prepares players for Season 2 content with new goals and rewards.→Season 2 Live Season Challenges introduced with new focus, challenges, rewards
- Fallen Ghosts DLC:Patch signals upcoming DLC and related intel.→Paves the way for Fallen Ghosts DLC
subjects affected (6)
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Patch history
- Operation Oracle - Patch NotesApr 30, 2019 · 88mo
Operation Oracle introduces two new missions and a broad set of fixes across Guerrilla mode, PvP, and general game systems, with improvements to matchmaking, stability, and various platform-specific polish.
+11−4→ - →Inventory Menu Crash Fix with RTX cardsApr 1, 2019 · 89mo
Driver hotfix addresses inventory menus crash in Ghost Recon Wildlands.
- →Special Operation 4 Patch NotesFeb 26, 2019 · 90mo
Special Operation 4 introduces Guerrilla PvE mode, a new Ghost War class (Sapper), two new maps, game mode refinements, store updates, daily challenges, and a host of bug fixes and quality-of-life improvements across PvE, PvP, and UI.
- →Welcome to Special Operation 4Feb 19, 2019 · 91mo
Special Operation 4 introduces new PvE mode, a new Ghost War class and two new maps, Time of Day setting for solo modes, crate updates (voice lines and emotes moving to Prestige crates), updated Prestige crate drop rates, a Custom Match Browser, a shift to Daily Challenges with increased Prestige rewards, and new PvP events.
- Year 2: Special Operation 3 Patch NotesDec 10, 2018 · 93mo
Special Operation 3 brings Ghost War classes Vanguard and Sharpshooter, two new maps Lithium Mine and Outskirts, PvP Events, Prestige economy revamp, plus numerous PvE/PvP fixes and new customization items, plus free Silent Spade mission rewards and Photo Mode enhancements.
+13−2→ - →Welcome to Special Operation 3Dec 3, 2018 · 93mo
Special Operation 3 adds PvE mission, two Ghost War classes and maps, Year 2 pass perks, Photo Mode, Prestige economy updates, and 90+ new customization items.
- Update 3: Extended Ops PatchnotesJan 24, 2018 · 104mo
Extended Ops adds Extraction mode to Ghost War, colorblind options, Fallen Ghost in campaign, Battle Crates, and numerous balance and UI improvements across modes.
−5→ - →Ghost War Update 2: Jungle Storm and Title Update 11 Patch NotesDec 20, 2017 · 105mo
Ghost War Update 2 introduces Ranked mode, new Pathfinder and Predator classes, new maps, customization presets, stats page, and a reworked quit penalty, along with numerous balance and QoL adjustments across modes and maps.
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