Title Update 19.2 focuses on bug fixes for the Paradise Lost Incursion, Descent loot drops, and various gear/UI stability improvements.
▲Buffs6
- Paradise Lost
- The weekly chest no longer has a cooldown; players can use multiple keys if they have them in inventory.weekly→none
- Fixed a bug where Wright became immune when reaching armor cap while affected by poison or bleed.
- DescentAdded more weekly collectibles to the Descent mode.→Added
- St. Elmo's EngineActum Est:Fixed the Actum Est talent not working after equipping a new St. Elmo's exotic weapon.broken→working
- Vigilance TalentFixed the Vigilance talent incorrectly resetting when the agent's shield took damage.shield damage→fixed
- Ortiz: ExuroIncinerator Turret:Fixed the Incinerator Turret not exploding upon destruction if another turret type was previously equipped.broken→working
✚Bug fixes5
- Paradise LostFixed an issue where agents could not collect items after defeating the Lovebirds.
- Descent
- Fixed multiple issues with Named gear and weapon blueprints not dropping or being incorrectly categorized in Reconstructed Caches.
- Fixed an issue where Named gear blueprints from Reconstructed caches did not require brand-specific materials.generic→brand-specific
- General
- Fixed an issue where deployable skills were unusable while aiming during the Cool Skills directive.
- Fixed persisting objective markers in the November Two bounty and other minor UI fixes.
◆Other changes1
- Paradise LostPlayers will now earn 1 key per week for the weekly chest.→1/week
subjects affected (6)
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Patch history
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