Battle AI
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯BehaviorAmbush Responseretreat threshold—→75%
Clarified that any AI army (not just Lords) will not withdraw from an ambush if its army strength is at least 75% of the attacker's strength.
clarification
- ≈🐛Bug fixRetreat Logicstability
The team is investigating an issue where armies may retreat a second time in the same turn, leading to total army wipeout.
investigating
- ≈🎯BehaviorGeneral behavior
The AI is now less likely to use the General unit for solo harassment or outflanking, preventing high-value leaders from being isolated.
behavior
- ▲🎯BehaviorAmbush withdrawal
AI-controlled Lords will no longer withdraw from ambushes if they have a high probability of winning.
behavior
- ▲🎯BehaviorReinforcement speed
Reinforcements now join the fight more quickly when the main army is engaged in melee.
behavior
- ▲🎯BehaviorRiver assault synchronization
AI now synchronizes river assault groups based on player positioning, preventing units from being picked off one by one at different crossings.
behavior
- ▲🎯Behaviormelee target selection
AI melee units are now less indecisive when in contact with multiple enemies, meaning they will drop attack orders less frequently.
Fixed indecisiveness
- ▲🎯Behaviorunit assignment
AI will now prioritize the main engagement rather than sending a disproportionate number of units to chase outlying enemy units.
Fixed over-committing to outriders