Bounties
GeneralCampaign · Economy
1 patcheslast touched 19mo ago▲ +2
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ≈🔁Reworkreward calculationTreasury based→Distance/Target based
Bounty rewards now scale with distance to target and target importance rather than the issuer's treasury.
Reworked reward logic
- ▲🎯Behaviorreward distributionRandom→Cyclic
Rewards now follow a consistent cycle of meat, camp growth, and rare ancillaries to ensure variety.
Reduced randomness
- ▲✨Newdecline optionNot available→Added
Players can now decline a Bounty, which will trigger a new one on the following turn.
Added ability to decline