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Total War: WARHAMMER III
Total War: WARHAMMER III
ActionStrategy
CREATIVE ASSEMBLY, Feral Interactive · SEGA, Feral Interactive·$59.99
Nov 7, 2024 · 20mo ago

Hotfix 5.3.1

AI summary1mo

Hotfix 5.3.1 focuses on rebalancing new Magic Items, enhancing Zhao Ming's mercenary mechanics, and addressing various stability and unit behavior bugs.

Images © Total War: WARHAMMER III via Steam

Buffs11

  • Idol of Zak-Alooog
    • Reduced the movement range penalty from -50% to -20%, making the item less restrictive to move.-50%-20% %
    • Removed the fatigue penalty effect to reduce the burden of equipping the item.ActiveRemoved
  • Helm of DraescaPower of Draesca:Added a 2% chance per end turn to grant the 'Power of Draesca' trait, providing HP, XP, ward save, and research bonuses.2% %
  • Deathsinger/DoomsingerSister Swords:Added a 5% chance per end turn to gain the 'Sister Swords' trait if both swords are in the same region, granting melee stats and charge reflect.5% %
  • Zhao Ming
    • Faction Trait:All Ogre Mercenaries now receive +10 Melee Attack and Defense via faction trait.+10
    • Skill Tree:Added the Guardian trait to all Ogre Mercenaries faction-wide.Added
    • Skill Tree:Added +20% Weapon and Missile Damage for all Ogre Mercenaries faction-wide.+20% %
  • Bounties
    • Rewards now follow a consistent cycle of meat, camp growth, and rare ancillaries to ensure variety.RandomCyclic
    • Players can now decline a Bounty, which will trigger a new one on the following turn.Not availableAdded
  • Steam TankMain Cannon:Fixed an issue where the Steam Tank would fail to fire its main cannon after engaging in melee combat.Stuck after meleeResumes firing
  • Gyrocopters/GyrobombersFire While Moving:Added 'Fire While Moving' to the 'Improved Gyrocopter Engines' technology for Dwarfs.Not in techAdded to tech

Nerfs2

  • Zhao MingSkill Tree:Removed the -25% recruitment cost for Ogre Mercenaries from the skill tree.-25%0% %
  • Grave Guard HalberdsCorrected trait from Expert Charge Defence to Charge Defence vs. Large to align with their role as monster hunters.Expert Charge DefenceCharge Defence vs. Large

Bug fixes1

  • GeneralFixed crashes related to unit exchange with abandoned camps and AI control in siege battles.

Other changes1

  • BountiesBounty rewards now scale with distance to target and target importance rather than the issuer's treasury.Treasury basedDistance/Target based

subjects affected (9)

tap to see balance history

How did this patch land?
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official notes
Total War: WARHAMMER III · Nov 7, 2024

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Patch history

see all 45

  1. Hotfix 7.0.1Dec 7, 2025 · 7mo

    Hotfix 7.0.1 addresses critical progression and UI bugs within the Dechala campaign.

  2. Hotfix 6.3.4Nov 6, 2025 · 8mo

    Hotfix 6.3.4 focuses on AI behavior improvements for Chaos Dwarfs, Ogre Kingdoms, and Golgfag Maneater, alongside general battle and campaign fixes.

    +2
  3. Hotfix 6.2.2Jul 8, 2025 · 12mo

    Hotfix 6.2.2 provides improvements to the Warriors of Chaos campaign AI and general battle balance updates.

  4. Hotfix 6.2.1Jun 24, 2025 · 13mo

    Hotfix 6.2.1 introduces balance changes to the Books of Khorne, adds the Chalice of Malfleur item, and implements various quality-of-life and stability fixes across campaign and battle.

    +8
  5. Hotfix 6.1.5Jun 3, 2025 · 13mo

    Hotfix 6.1.5 focuses on stability fixes, quest battle corrections, and critical gameplay adjustments for Wood Elves, Ogres, and Chaos Dwarfs.

    +5
  6. Hotfix 6.1.4May 20, 2025 · 14mo

    Hotfix 6.1.4 focuses on stability and bug fixes, including AI army movement display, Ogre Camp spawn locations, and various skill and trait corrections.

  7. Hotfix 6.1.1Mar 27, 2025 · 16mo

    Hotfix 6.1.1 primarily addresses stability issues related to mod loading and incorrect mod detection.

  8. Hotfix 6.0.4Jan 28, 2025 · 18mo

    Hotfix 6.0.4 focuses on stability improvements, fixing numerous crashes, and resolving various campaign and battle bugs, including Ogre recruitment and AI clumping.

    +3

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