Hotfix 5.3.1 focuses on rebalancing new Magic Items, enhancing Zhao Ming's mercenary mechanics, and addressing various stability and unit behavior bugs.
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▲Buffs11
- Idol of Zak-Alooog
- Reduced the movement range penalty from -50% to -20%, making the item less restrictive to move.-50%→-20% %
- Removed the fatigue penalty effect to reduce the burden of equipping the item.Active→Removed
- Helm of DraescaPower of Draesca:Added a 2% chance per end turn to grant the 'Power of Draesca' trait, providing HP, XP, ward save, and research bonuses.→2% %
- Deathsinger/DoomsingerSister Swords:Added a 5% chance per end turn to gain the 'Sister Swords' trait if both swords are in the same region, granting melee stats and charge reflect.→5% %
- Zhao Ming
- Faction Trait:All Ogre Mercenaries now receive +10 Melee Attack and Defense via faction trait.→+10
- Skill Tree:Added the Guardian trait to all Ogre Mercenaries faction-wide.→Added
- Skill Tree:Added +20% Weapon and Missile Damage for all Ogre Mercenaries faction-wide.→+20% %
- Bounties
- Rewards now follow a consistent cycle of meat, camp growth, and rare ancillaries to ensure variety.Random→Cyclic
- Players can now decline a Bounty, which will trigger a new one on the following turn.Not available→Added
- Steam TankMain Cannon:Fixed an issue where the Steam Tank would fail to fire its main cannon after engaging in melee combat.Stuck after melee→Resumes firing
- Gyrocopters/GyrobombersFire While Moving:Added 'Fire While Moving' to the 'Improved Gyrocopter Engines' technology for Dwarfs.Not in tech→Added to tech
▼Nerfs2
- Zhao MingSkill Tree:Removed the -25% recruitment cost for Ogre Mercenaries from the skill tree.-25%→0% %
- Grave Guard HalberdsCorrected trait from Expert Charge Defence to Charge Defence vs. Large to align with their role as monster hunters.Expert Charge Defence→Charge Defence vs. Large
✚Bug fixes1
- GeneralFixed crashes related to unit exchange with abandoned camps and AI control in siege battles.
◆Other changes1
- BountiesBounty rewards now scale with distance to target and target importance rather than the issuer's treasury.Treasury based→Distance/Target based
subjects affected (9)
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Patch history
- →Hotfix 7.0.1Dec 7, 2025 · 7mo
Hotfix 7.0.1 addresses critical progression and UI bugs within the Dechala campaign.
- Hotfix 6.3.4Nov 6, 2025 · 8mo
Hotfix 6.3.4 focuses on AI behavior improvements for Chaos Dwarfs, Ogre Kingdoms, and Golgfag Maneater, alongside general battle and campaign fixes.
+2→ - →Hotfix 6.2.2Jul 8, 2025 · 12mo
Hotfix 6.2.2 provides improvements to the Warriors of Chaos campaign AI and general battle balance updates.
- Hotfix 6.2.1Jun 24, 2025 · 13mo
Hotfix 6.2.1 introduces balance changes to the Books of Khorne, adds the Chalice of Malfleur item, and implements various quality-of-life and stability fixes across campaign and battle.
+8→ - Hotfix 6.1.5Jun 3, 2025 · 13mo
Hotfix 6.1.5 focuses on stability fixes, quest battle corrections, and critical gameplay adjustments for Wood Elves, Ogres, and Chaos Dwarfs.
+5→ - →Hotfix 6.1.4May 20, 2025 · 14mo
Hotfix 6.1.4 focuses on stability and bug fixes, including AI army movement display, Ogre Camp spawn locations, and various skill and trait corrections.
- →Hotfix 6.1.1Mar 27, 2025 · 16mo
Hotfix 6.1.1 primarily addresses stability issues related to mod loading and incorrect mod detection.
- Hotfix 6.0.4Jan 28, 2025 · 18mo
Hotfix 6.0.4 focuses on stability improvements, fixing numerous crashes, and resolving various campaign and battle bugs, including Ogre recruitment and AI clumping.
+3→
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