Save System
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯Behaviorbackup retentiondeleted after restore→retained
Backups are now preserved after restoration, allowing players to revert to the same state multiple times.
Backups are no longer deleted after being restored, allowing multiple restores of the same backup.
- ▲🐛Bug fixsave visibilityhidden→visible
World saves with missing .fwl files are now visible in the Manage Saves menu, enabling them to be deleted.
Saves missing .fwl files now appear in the Manage Saves menu.
- ▲🐛Bug fixbackup restorationbroken→fixed
Fixed a critical bug that prevented backups from being restored if the main save file was missing its .fwl file.
Fixed bug preventing restoration if main save lacked .fwl file.
- ≈🐛Bug fixcloud save file creationblank .old file→no .old file
Corrected an issue where cloud storage created blank .old files during the save process.
Fixed cloud storage creating unnecessary blank .old files.
- ▲✨Newautobackup—→Added
Introduced an autobackup system that maintains 2-hour and 12-hour backups to prevent progress loss.
Added
- ≈🎯Behaviorsave interval—→30m m
The game now automatically saves every 30 minutes or after sleeping, reducing the risk of losing progress.
Changed
- ▲🐛Bug fixSteam Cloud saving
Fixed a crash during Steam Cloud saves that could lead to world corruption.
Fix
- ▲📊NumericAutosave Interval30min→20min min
Autosaves now occur every 20 minutes instead of 30, reducing potential progress loss.
- ▲✨NewRemote Save—→Added
Admin players can now trigger the 'save' console function remotely.
- ≈🔁ReworkSave Logic
Reverted the save system to a previous version and applied general tweaks for stability.