Introduces a new chunk-based world save system to improve saving speed and reduce the risk of save file corruption.
- World Save Systemsave methodsingle .db/.fwl files→chunked folders
Worlds are now saved in smaller chunks rather than single large files, allowing only modified areas to be updated during a save.
- World Save Systemcorruption risk—→Lower
Added extra post-save verification checks to ensure data integrity and reduce the likelihood of corrupt save files.
- World Save Systembackup storagefiles→separate folders
Backups are now organized into their own separate folders for better management.
- World Save Systemcloud file countlow→high
The shift to chunked saves increases the total number of files stored, which may hit file-count limits on some cloud storage platforms.
