Operation Guns
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈✨NewWeapon Power-Upfrequency—→Increased
Increased how often Weapon Power-Up appears as a level-up option, making weapon upgrades more common.
- ≈🛠QoLHectic Highwaypickup loop—→Improved
Improved pickups for Hectic Highway so they loop reliably rather than occasionally stopping.
- ≈🛠QoLCarlo Cartmovement speed—→Normal
Fixed Carlo Cart and Hectic Highway moving too quickly on high refresh-rate monitors.
- ▼🐛Bug fixFirearmfiring—→Fixed
Fixed a bug where the Firearm weapon could stop firing for long periods.
- ▼🐛Bug fixProton Beamsinfinite split—→Fixed
Fixed infinite split causing screen flashes and crashes.
- ≈🎯BehaviorDiver Minesdirection—→Face direction of player before falling
Diver Mines now fly in the direction the player faces before dropping.
- ▲🛠QoLAtmo-Torpedoecooldown—→Lower
Atmo-Torpedoe cooldown reduced, allowing more frequent use.
- ▲🛠QoLPrism Lasscooldown—→Lower
Prism Lass cooldown reduced, enabling more frequent shots.
- ▲📊NumericWave Cannoncharged projectiles damage—→Increased
Increased damage of Wave Cannon's charged projectiles.
- ≈🛠QoLZephyrtrack—→Fixed with proper music
"Zephyr" track fixed to use the proper music track.
- ≈🛠QoLTreasure chestsdistribution—→Tweaked
Treasure chests in Neo Galuga tweaked.
- ≈🐛Bug fixLancebonuses display—→Fixed
Fixed Lance's bonuses display glitches.
- ▲🐛Bug fixArianaCooldown bonus—→Working
Ariana's hidden Cooldown bonus now works properly.
- ≈🎯BehaviorMorphed Mortacciohead visibility—→Hidden during boss
Hide Morphed Mortaccio head when entering a boss battle.