Graphics
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixMFDclarityBlurry→Clear
Fixed an issue where Multi-Function Displays (MFDs) appeared blurry whenever motion blur was enabled.
Motion blur fix
- ≈🐛Bug fixaspect ratio
Fixed an issue where the display was stretched to an incorrect aspect ratio when using Dynamic Super Resolution (DSR).
Fixed DSR stretching
- ≈🐛Bug fixfog visibility
Fixed airfield visibility remaining unaffected by fog when using Old Videocard Support (Ultra Low graphics).
bugfix
- ≈🛠QoLhorizon and mountain rendering
Improved the visual rendering of horizons and mountain peaks for players on minimum and low graphics settings.
Improved rendering for low settings.
- ≈🛠QoLXeSSversionprevious→2.0.1
Updated XeSS to version 2.0.1 for improved upscaling performance.
- ≈🐛Bug fixCockpit Glassvisual fidelity
Fixed a polygon mesh visibility bug on cockpit glass during rainy weather specifically for Intel Arc GPUs.
- ≈🎯BehaviorAfterburnersvisual intensity
Afterburner visual effects now scale with engine damage, becoming less pronounced as the engine takes more damage.
visual
- ≈🐛Bug fixRay Tracingcockpit reflections
Fixed excessively bright reflections on cockpit instruments when Ray Tracing is enabled.
visual
- ≈🐛Bug fixMotion Blurdebris blur100%→—
Fixed a bug where 100% motion blur was incorrectly applied to aircraft debris while the game was paused.
visual
- ≈🐛Bug fixRay TracingAMD compatibilityEnabled→Disabled
Corrected a settings bug that allowed AMD users to enable Ray Tracing despite the feature not yet being supported for AMD cards.
system
- ≈🐛Bug fixmodel detail
Fixed a bug where vehicle models would occasionally appear with lower detail than intended.
- ▲🐛Bug fixDLSSSSAA interaction
Fixed a bug where DLSS did not disable SSAA, which previously caused frame rate drops.
Performance fix
- ≈🐛Bug fixTank Modelspolygon detaillow-poly→high-poly
Fixed a bug that caused tank models to appear low-poly when viewed up close.
Visual fix
- ≈🐛Bug fixLOD rendering distance
Fixed an issue where 4-LOD objects (like rocks and carriages) disappeared sooner than 2 or 3-LOD objects on settings below High.
- ≈🐛Bug fixshell crater display
Fixed a bug where shell craters on the ground were displaying incorrectly.
- ≈🐛Bug fixsnow visibility
Fixed an issue where snow was only visible when the camera moved.
- ≈🐛Bug fixscreen flickering
Fixed an issue where the screen would flicker immediately after a tank gun was fired.
Fixed gun fire flicker
- ≈🐛Bug fixAircraft Mapsgrass renderingMissing→Fixed
Fixed a bug that prevented grass from displaying on aircraft maps when using high graphics settings.
Fixed grass on high settings
- ▲🛠QoLDynamic Tone Mappingbrightness and contrast—→Added
Added brightness and contrast options to dynamic tone mapping for a richer visual picture.
buff
- ≈🐛Bug fixshadow display
Corrected the display of shadows when using the 'Movie' graphic preset.
- ≈🐛Bug fixfog/haze
Fixed an issue where fog and haze effects were applying simultaneously.
Fixed overlapping effects
- ≈🐛Bug fixself reflectionsBroken→Fixed
Resolved an issue where self-reflections were not appearing in many cases.
Fixed reflections