General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixProton 10 Compatibility
Restored game functionality on Proton 10 for Steam Deck users.
Fix for Steam Deck users
- ≈🐛Bug fixMap Editor
Fixed issues in the Map Editor that prevented players from loading and modifying maps correctly.
Loading/Modification fix
- ≈🐛Bug fixMultiplayer Stability
Resolved several multiplayer desync issues and added additional logging to identify future occurrences.
Desync fixes
- ▲🎯BehaviorCrusade Faction Variety
Increased the likelihood of encountering different enemy factions in adjacent zones during Crusade.
Enemy distribution
- ≈🐛Bug fixProton 10 Compatibility
Fixed an issue where the game would not work on Proton 10, restoring functionality for Steam Deck users.
- ≈✨NewDiagnostic Logging—→Added
Added additional logging to help developers diagnose boot-up issues and connectivity drops in Live Multiplayer.
- ≈🎯BehaviorMultiplayer Servers—→Beta Server
The Open Beta uses a separate server; players can only matchmake with other users on the beta branch.
- ≈🐛Bug fixHotseat UI
Fixed an issue on PlayStation and Xbox where the second player in Hotseat could not change their army or use certain UI elements.
Fixed second player UI issues on consoles.
- ▲🐛Bug fixChargemovement
Hovering units are now correctly able to charge over the top of allies and low obstacles.
Hovering units can now charge over allies/obstacles.
- ≈🐛Bug fixTech Tree Display
Partially fixed an issue where initially unlocked techs were not shown as purchased in the Crusade Tech Trees.
Partial fix for tech purchase visibility in Crusade.
- ≈🎨VisualRetributorunit icons—→Added
Added unique unit icons for Retributor variant loadouts to improve visual clarity.
Unique icons for loadouts
- ≈🐛Bug fixSaves
Fixed an issue where some mid-mission saves in the Age Of Crimson Dawn campaign failed to load correctly.
Age Of Crimson Dawn campaign.
- ≈🐛Bug fixData Panels
Fixed a UI issue where data panels did not update properly when match options or armies were changed.
UI update issue.
- ≈🐛Bug fixPenetrating Shotfunctionality
Fixed the Penetrating Shot ability for Heavy Weapon Squads equipped with Lascannons.
Heavy Weapon Squad with Lascannon.
- ≈🐛Bug fixPour It Onextra attacks
Fixed the 'Pour It On' ability, which previously failed to grant extra attacks.
Ability not triggering.
- ≈🔁ReworkFurious Chargedebuff valuemodifier→flat value
Changed the Furious Charge debuff to be a flat value instead of a modifier.
Calculation change.
- ▼📊Numericmelee accuracy>100→100
Fixed an issue where some Astra Militarum units had melee accuracy exceeding 100%.
Capped accuracy.
- ≈🎯BehaviorAI logic
AI logic for Krak Grens, Stikkbombz, and Photon Grenades has been tweaked to ensure they are used in more appropriate circumstances.
AI logic tweak
- ≈🐛Bug fixUser Report Tool
Fixed an issue where pressing 'g' in the F11 User Report Tool would remove focus from the text box.
UI fix
- ≈🐛Bug fixEmpowered Abilities
Fixed a bug where toggling certain empowered abilities could result in infinite command point generation.
CP exploit fix
- ≈🐛Bug fixFlying Enemies
Fixed an issue where flying enemies in specific positions could gain unlimited attacks.
Attack exploit fix
- ≈🐛Bug fixachievements
Fixed an issue where some achievements could be unlocked by the AI.
bugfix
- ≈🐛Bug fixarmy manager
Fixed a bug where weapons chosen in the skirmish army manager could affect other units in the army.
bugfix
- ≈🐛Bug fixmultiplayer
Fixed unit stats desyncs that were not correcting after multiplayer matches.
bugfix
- ▲🐛Bug fixcover
Fixed an issue where units providing cover were not working when toggled on.
bugfix
- ▲🐛Bug fixadjacent tile damage
Fixed a bug where adjacent tile damage failed to apply to any targets if one of the potential targets died.
bugfix
- ▲🐛Bug fixsuppression fire
Fixed suppression fire events sometimes not triggering if a unit was missing a weapon.
bugfix
- ≈🐛Bug fixHQ command abilities
Fixed an issue where HQ command abilities were not working correctly.
Functionality fix
- ≈🐛Bug fixMultiplayer Control
Resolved an issue where users would lose control of some units during Asynchronous Multiplayer matches.
Async Multiplayer fix
- ≈🛠QoLUI/UX
Fixed gamepad cycling in upgrade screens, faction label visibility at max scale, tooltip highlighting, and upside-down text on the AoCD map.
Various UI fixes
- ≈🛠QoLtooltip
Transport disembark tooltips now show the unit's weapon loadout for better clarity.
Added weapon loadout to transport disembark tooltips.
- ≈🛠QoLEvasion tooltip
Updated Evasion tooltips to better communicate when the stat is active.
Improved evasion stat representation.
- ≈🐛Bug fixmultiplayer stability
Fixed various multiplayer issues including crashes caused by the UI video player and turn sync errors.
Addressed crashes and sync issues.
- ≈🐛Bug fixmap collisions
Fixed a map exploit where units could pass through walls on the Fortress of Redemption map.
Fixed units passing through walls on Fortress of Redemption.
- ≈🐛Bug fixgamepad UI
Improved gamepad experience by fixing oversized prompts and UI navigation bugs.
Fixed oversized prompts and unit list closing issues.
- ≈🐛Bug fixGraces of the AngelsPerformanceStuttering→Fixed
Fixed severe game stuttering caused by using Graces of the Angels.
Bugfix
- ≈🐛Bug fixShadowsPop-in→Fixed
Fixed shadow pop-in occurring at low sun angles.
Visual
- ≈🐛Bug fixHunter's MarkUI IndicatorFused into model→Fixed
Fixed the Hunter's Mark UI indicator fusing into the unit model.
Visual
- ≈🐛Bug fixHeirs of AzkaellonUpdate triggerNo update on HQ death→Fixed
Heirs of Azkaellon now correctly updates if the HQ unit dies.
Bugfix
- ≈🐛Bug fixmultiplayer connectivity
Fixed issue where players without the Necrons Faction Pack could not connect to multiplayer matches.
bugfix
- ≈🐛Bug fixDLC access
Fixed issue where Epic Game Store users could not access Necrons after purchase.
bugfix
- ≈✨Newpost-campaign UI—→Added
Added a first pass of a new post-campaign UI featuring detailed playthrough stats.
new
- ≈🐛Bug fixaudio
Fixed low volume for Tyranid monster melee attacks and incorrect sound for the Thunder Hammer.
bugfix
- ≈🐛Bug fixasync game termination
Fixed an issue where asynchronous games ended prematurely and reported scores incorrectly.
- ▲🐛Bug fixwinners bonus
Fixed a bug where the winners bonus was not being awarded in Exterminatus matches.
- ≈🐛Bug fixPurity Seals UI
Corrected the display of Purity Seals which previously overlapped the weapon UI when using a gamepad.
- ≈🐛Bug fixunit selection
Fixed a bug that occasionally prevented players from changing the selected unit after performing an action.
- ≈🐛Bug fixThai calendar compatibility
Resolved a critical issue that prevented the game from launching on systems using the Thai calendar.
- ≈🐛Bug fixtutorial progression
Fixed a progression bug where the tutorial prompt failed to advance to the third tutorial step.
- ≈✨NewDLC Support—→Added
Added support for Blood Angels (Assault Terminators, Sanguinary Guard) and Tyranid (Broodlord, Hive Guard) Elites DLCs.
Blood Angels and Tyranid Elites
- ≈✨NewTournament System—→Added
Implemented support for the Slitherine Tournament system, including a Swiss-system open beta.
Slitherine Tournament system
- ≈🎯BehaviorScoring Phase—→Added
Added a discreet scoring phase between rounds in multiplayer to reduce first-player advantage.
Multiplayer scoring phase
- ≈✨NewArmy Cohesion—→Added
Implemented Army Cohesion system providing bonuses to diverse armies to discourage unit spamming.
Anti-spam system
- ≈✨NewReady-up Phase—→Added
Added a ready-up phase before multiplayer matches start.
Multiplayer ready-up
- ▲🎯BehaviorVisibility—→7 tiles tiles
Enemies within 7 tiles of the starting zone are now visible during the loadout phase.
Loadout visibility
- ▲🛠QoLPerformance
Numerous optimizations to increase frame rates and reduce GPU/memory usage.
Optimizations
- ▲🐛Bug fixAnimations
Updated animation system to fix snapping issues.
Animation snapping fix
- ≈📊Numericframe rate capinfinite→60 fps
The frame rate cap now defaults to 60 fps to provide more consistent performance.
Default setting change
- ▲🎯BehaviorShow Detailed Enemy Informationoff→on
Detailed enemy information is now active by default, providing better tactical awareness of targets.
UI default change
- ≈🔁Reworkgamepad controls
Refactored gamepad controls for the Command Bar to improve navigation and usability.
Control refactor
- ▲🎯Behaviorsystem resource usage
Reduced system resources consumed when the game is minimized.
Optimization
- ▲🎯Behaviormultiplayer achievementsdisabled→enabled
Multiplayer achievements can now be unlocked while playing in Hotseat mode.
Achievement unlock
- ≈🐛Bug fixGOG loginbroken→fixed
Fixed an issue preventing users from logging into multiplayer using GOG accounts.
Account fix
- ≈🐛Bug fixGOG achievementsbroken→fixed
Fixed a bug where achievements would not unlock when launching the game via GOG Galaxy.
Achievement fix
- ≈🐛Bug fixChinese charactersmissing→fixed
Fixed an issue where some Chinese characters were not being displayed correctly.
Font fix