A small bug fix update addressing unit positioning on the Fortress of Redemption map.

Warhammer 40,000: Battlesector
Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millennium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
A stability and bug fix update focusing on general stability, map corrections, and specific unit interaction fixes.
- RaptorsJump Packstatus effect trigger
Jump Pack status effects now apply immediately upon use, removing a previous delay.
- Despoiled Landscover
Fixed an issue where certain buildings did not correctly provide cover to units.
- Havocsanimation
Fixed a bug where Havocs would occasionally become stuck in animations, preventing movement or attacks.
- Black LegionAI behavior
Implemented several fixes to the Black Legion AI to improve decision making and stability.
- Celestian SacresantOath of ProtectiondisableableYes→No
Oath of Protection can no longer be disabled, increasing the unit's reliability as a protector.
- OgynsBodyguarddisableableYes→No
Bodyguard ability can no longer be disabled, ensuring consistent protection for allied units.
- Skull Cannon / Ectoplasma Cannonweapon classificationArtillery→Direct Fire
Correctly classified as direct fire weapons instead of artillery, affecting how they interact with game rules.
A PC-only hotfix addressing a texture rendering issue for Assault Terminators.
Patch 1.05.330 focuses on bug fixes for Ork weaponry and general gameplay interactions, including Hotseat UI and unit movement.
- Kustom Boosta-blastaSplash Damagesplash target count0→1
Splash damage now correctly affects one additional unit, increasing the weapon's area effectiveness.
- Kustom Boosta-blastaRivetin’ Dakkaunlock status
Fixed an issue where Rivetin’ Dakka was unlocked incorrectly in Crusade mode.
- GeneralHotseat UI
Fixed an issue on PlayStation and Xbox where the second player in Hotseat could not change their army or use certain UI elements.
- GeneralChargemovement
Hovering units are now correctly able to charge over the top of allies and low obstacles.
- GeneralTech Tree Display
Partially fixed an issue where initially unlocked techs were not shown as purchased in the Crusade Tech Trees.
Role distribution
Patch impact split by role
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- 🦸+1/-0▲ +12mo ago
Celestian Sacresant
HeroInfantry · DefenseProtective ability is now more consistent and cannot be shut down.
- 🦸+1/-0▲ +12mo ago
Ogyns
HeroMelee · TankBodyguard ability is now permanent and cannot be disabled.
- 🦸+1/-0▲ +12mo ago
Raptors
HeroFast Attack · AirborneMore responsive ability triggers for Jump Pack maneuvers.
- 🔫+1/-0▲ +16mo ago
Kustom Boosta-blasta
WeaponOrks · RangedCorrected splash damage increases overall damage output against grouped enemies.
- ⚙️+1/-0▲ +16mo ago
General
GeneralSystem · UI · MovementImproved quality of life and corrected movement logic for hovering units.
- 🗺️+0/-0≈ 02mo ago
Fortress of Redemption
MapEnvironment · LevelCorrects visual and positioning errors for units on the map.
- 🗺️+0/-0≈ 02mo ago
Despoiled Lands
MapEnvironmentCorrected cover mechanics for better tactical positioning.
- 🦸+0/-0≈ 02mo ago
Havocs
HeroRanged · HeavyImproved unit reliability and fluidity.
- 🔫+0/-0≈ 02mo ago
Skull Cannon / Ectoplasma Cannon
WeaponHeavy · RangedCorrected classification to match intended weapon behavior.
- ⚙️+0/-0≈ 02mo ago
Black Legion
GeneralFaction · AIMore stable and predictable AI behavior.
- ⚙️+0/-0≈ 05mo ago
Assault Terminator
GeneralUnit · Space MarineVisual bug fix for equipment rendering.
Top abilities tweaked
Most-touched abilities across all patches