A 5th anniversary update focusing on Ultramarines balance, Chaos Lord rework, and various systemic bug fixes and AI improvements.
- UltramarinesEmpowered Finest Houraction points+100%→+1 AP
Corrected the bonus action points from a percentage to a flat value.
- UltramarinesShield Bashcost0→1 AP
Shield Bash now costs 1 AP, increasing the cost of using this ability.
- UltramarinesHeavy Flamercost-20→-5
Reduced the cost reduction of the Heavy Flamer.
- Ultramarinescost110→120 gold
Increased the cost of Eliminators.
- UltramarinesHP100→90 HP
Reduced the maximum health of Heavy Intercessors.
- +1 more
- GeneralSisters of Battle
Fixed issues with Sisters of Battle units not being available correctly in the Age of Crimson Dawn campaign.
- GeneralHaywire mines
Fixed issue where Haywire mines could be laid on untraversable terrain.
- GeneralFlying Units
Fixed issue where flying units could trigger mines that they flew over.
- GeneralT'au Units
Fixed issue where some T’au units and mines were not unstealthing.
- UltramarinesTactical RepositionTargeting
Fixed issue where Tactical Reposition would not affect the ability caster.
- GeneralDivine InspirationTech Tree—→Added
Added Divine Inspiration to Verity’s tech tree in Age of Crimson Dawn.
- GeneralEnemy Army Generator
Updated the Enemy Army Generator to ensure enemy units use variants and weapon upgrades for more variety.
- UltramarinesShield Bashattack type—→Weapon attack
Shield Bash now functions as a Weapon attack, making it more consistent with buffs and debuffs.
- UltramarinesCyclone Missile Launchersresourceammunition→cool-downs
Changed Cyclone Missile Launchers to use cooldowns instead of ammunition.
- UltramarinesUnyielding In The Face Of The FoeGraze Chance—→Removed
Removed the Graze Chance modifier from this ability.
- +3 more
