Ultramarines
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixTactical RepositionTargeting
Fixed issue where Tactical Reposition would not affect the ability caster.
bugfix
- ▼📊NumericEmpowered Finest Houraction points+100%→+1 AP
Corrected the bonus action points from a percentage to a flat value.
numeric
- ▼📊NumericShield Bashcost0→1 AP
Shield Bash now costs 1 AP, increasing the cost of using this ability.
numeric
- ≈🔁ReworkShield Bashattack type—→Weapon attack
Shield Bash now functions as a Weapon attack, making it more consistent with buffs and debuffs.
rework
- ▼📊NumericHeavy Flamercost-20→-5
Reduced the cost reduction of the Heavy Flamer.
numeric
- ≈🔁ReworkCyclone Missile Launchersresourceammunition→cool-downs
Changed Cyclone Missile Launchers to use cooldowns instead of ammunition.
rework
- ▼📊Numericcost110→120 gold
Increased the cost of Eliminators.
numeric
- ▲📊NumericBolt Sniper Riflecost10→0 gold
Reduced the cost of the Bolt Sniper Rifle to 0.
numeric
- ▼📊NumericHP100→90 HP
Reduced the maximum health of Heavy Intercessors.
numeric
- ▼✂️RemovedUnyielding In The Face Of The FoeGraze Chance—→Removed
Removed the Graze Chance modifier from this ability.
removed
- ▼📊NumericDefensive DestructionEvasion—→-5
Defensive Destruction now penalizes the unit with -5 Evasion.
numeric
- ≈🎨Visualvisuals—→Added variant
Added a second head variant for Eradicators.
visual
- ▲🐛Bug fixMerit to the ChapterMomentum
Fixed Merit to the Chapter to correctly grant bonus Momentum when the unit kills the Oath of Moment target.
Kill trigger fix
- ≈🔊AudioOath of MomentAudio—→Added
Added new unit barks for the Oath of Moment ability.
Unit barks