Siege Mode
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixrewards
Fixed a bug preventing Helmet rewards from unlocking for waves 25 and above.
Fixed
- ≈🐛Bug fixgeometry
Implemented various small fixes to map geometry to improve navigation and stability.
Fixed
- ▲🎯Behaviorenemy scalingrandom→consistent
Fixed random enemy power spikes in infinite waves that caused unexpected one-shot deaths; scaling is now consistent.
Fixed
- ≈🐛Bug fixdifficulty modifiers
Fixed an issue where difficulty modifiers were not applied correctly to players joining a game in progress.
Fixed
- ≈✨Newmode—→Added
Introduces a new PvE mode featuring endless enemy waves across three rotating sectors on Kadaku.
New Feature
- ▲🔁ReworkWave Timertimer logicper wave→session-based
The wave timer is now a session timer that increases upon beating a wave, preventing players from failing due to technical time limits.
QoL
- ▼🎯BehaviorInfinite Wavesdifficulty scalingstandard→faster
Enemies now scale in strength faster after the 15th wave to ensure combat remains challenging.
Balance
- ▲📊NumericShopCadian Trooper costPTS value→cheaper
Cadian Trooper reinforcements are now cheaper to summon in the Siege Shop.
Economy